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Contents

   



(Top)
 


1 Gameplay  





2 Plot  





3 Characters  



3.1  Playable characters  





3.2  Console-exclusive playable characters  





3.3  Non-playable characters  







4 Ports  





5 Reception  





6 See also  





7 References  





8 External links  














Cyberbots: Full Metal Madness






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From Wikipedia, the free encyclopedia
 

(Redirected from Cyberbots)

Cyberbots: Fullmetal Madness
Arcade flyer
Developer(s)Capcom
Publisher(s)Capcom
Composer(s)Takayuki Iwai
Akari Kaida
Masato Kouda
Naoaki Iwami
Platform(s)Arcade, Sega Saturn, PlayStation
ReleaseArcade
  • JP: April 20, 1995
  • EU: April 24, 1995
  • NA: April 24, 1995
  • Sega Saturn
    • JP: March 28, 1997
    PlayStation
    • JP: December 25, 1997
    Genre(s)Fighting
    Mode(s)Up to 2 players simultaneously
    Arcade systemCP System II

    Cyberbots: Fullmetal Madness (Japanese: サイバーボッツ フルメタルマッドネス, Hepburn: Saibābottsu: Furu Metaru Maddonesu), also known as simply Cyberbots (Japanese: サイバーボッツ, Hepburn: Saibābottsu), is a fighting game developed and published by Capcom in 1995. It is a spin-off of the beat'em up game Armored Warriors. Cyberbots was ported to the Sega Saturn and the PlayStation. The game only saw limited distribution in arcades outside Japan. With the exception of the untranslated PlayStation Network release,[1] none of the console ports were released overseas. A port of Cyberbots: Fullmetal Madness is included in Capcom Fighting CollectiononNintendo Switch, PlayStation 4, Windows, and Xbox One.[2]

    Gameplay

    [edit]

    The premise in Cyberbots is similar to Armored Warriors, albeit it features a maximum of two playable characters on screen as opposed to three. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of executing various attacks available to each individual robot. Battles are a duel-formatted affair with players and the computer fighting against one another to proceed to the next battle.

    Each robot also has a gauge which is charged with energy every time it hits an opponent or the attack buttons are pressed simultaneously. Once the gauge is fully charged, the player can execute a "super special".[3]

    Plot

    [edit]

    In the game the player first chooses the pilot and then the mecha (Valiant/Variant Armor or VA for short) they'll use to fight. The mechas determine the gameplay of the game, but the pilot is what determines the storyline the player will see. Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.

    Characters

    [edit]

    Playable characters

    [edit]

    Console-exclusive playable characters

    [edit]

    Non-playable characters

    [edit]

    Ports

    [edit]

    The Sega Saturn version of the game uses the 1 MB RAM expansion cartridge[3] and includes a code which makes the Akuma mech playable.[5] Both PlayStation and Sega Saturn versions had all characters have a voices in Arcade Mode's Stories which make more suits in the game's story situations.

    Reception

    [edit]

    In Japan, Game Machine listed Cyberbots: Full Metal Madness on their June 1, 1995 issue as being the thirteenth most-popular arcade game the previous two weeks, outperforming titles such as Virtua Fighter.[6] Reviewing the arcade version, a Next Generation critic summarized that the game "lacks the charm, craze - and gameplay - for which [Capcom] is known." He particularly criticized the game concept and limited number of combo moves, and added that "when the bots do attack, it looks like a bad disco contest."[7]

    See also

    [edit]

    References

    [edit]
    1. ^ Gutierrez, Rey (2011-09-11). "The Drop: Week of September 12th 2011 New Releases". PlayStation.Blog. Retrieved 2018-06-30.
  • ^ Guerrero, John (February 20, 2022). "Capcom Fighting Collection announced, releasing June 24 - Includes Red Earth, Gem Fighter, Puzzle Fighter, Hyper Street Fighter 2, and a ton of Darkstalkers". EventHubs. Retrieved February 20, 2022.
  • ^ a b "Big in Japan: Cyberbots". Sega Saturn Magazine. No. 20. Emap International Limited. June 1997. pp. 58–59.
  • ^ Devilot comes to Puzzle Fighter. YouTube. Archived from the original on 2021-12-11.
  • ^ Major Mike; Ken Ogasawara (September 1997). "Parasite Eve and Cyberbots". GamePro. No. 108. IDG. p. 78.
  • ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 496. Amusement Press, Inc. 1 June 1995. p. 25.
  • ^ "Cyberbots". Next Generation (12). Imagine Media: 205. December 1995.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Cyberbots:_Full_Metal_Madness&oldid=1232978186"

    Categories: 
    1995 video games
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    This page was last edited on 6 July 2024, at 16:55 (UTC).

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