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1 Contents  





2 Production  





3 Reception  





4 Reviews  





5 References  














Digital Web







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From Wikipedia, the free encyclopedia
 

(Redirected from Digital Web 2.0)

Digital Web
Cover art for the first edition
Designers
  • Harry Heckel
  • Darren McKeemen
  • PublishersWhite Wolf Publishing
    Publication
    • February–April 1994 (ed.1)
  • October 1998 (ed. 2)
  • GenresTabletop role-playing game supplement
    SystemsStoryteller System
    Parent gamesMage: The Ascension
    SeriesWorld of Darkness
    ISBN1-56504-106-2 (ed. 1)

    Digital Web is a tabletop role-playing game supplement originally published by White Wolf Publishing in February–April 1994 for their game Mage: The Ascension. A second edition, Digital Web 2.0, followed in October 1998.

    Contents[edit]

    Mage: The Acension supposes that everyone in today's world carries the innate ability to do magic. Those that are unaware of their powers are "sleepers"; those who have become aware of their ability to reshape reality are the Awakened.[1]: 217–218  Digital Web explores those mages called Cybernauts who use the internet as a manifestation of magic power.[2] Divided into five chapters,[3] the book covers:

    The book also includes a three-page short story, and an appendix with further sources for the reader to explore.[3]

    Production[edit]

    Digital Web was originally designed by Daniel Greenberg, Harry Heckel, and Darren McKeemen, with additional material provided by John Cooper, Jonathan Sill, Heather Curatola, Lee Chen, Bill Bridges, Brian Campbell, and Brad Freeman. The book was illustrated by James Crabtree, Darryl Elliot, Joshua Gabriel Timbrook, Quinton Hoover, and Dan Smith, with cover art by John Zeleznik.[2]

    White Wolf Publishing released the first edition of the book in February–April 1994,[4] and the second, Digital Web 2.0, in October 1998;[5] both have since also been released as ebooks.[3][6]

    Reception[edit]

    Rick SwanofDragon called the premise of Digital Web "audacious", saying that it "reshapes cyberpunk like so much modeling clay." But despite this, Swan found the book "hard to digest [...] the text is burdened with overstuffed sentences [...] and saturated with gobbledygook." He concluded by giving the book an average rating of 4 out of 6, saying "There's much to admire, particularly for those who believe that cyberpunk could stand to shed some cliches. But the text is so dense, so riddled with gamespeak and consumed by abstractions that a good portion of it borders on the incomprehensible. Digital Web is an impressive effort. But it needs a translator."[2]

    Reviews[edit]

    References[edit]

    1. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  • ^ a b c Swan, Rick (November 1994). "Role-playing Reviews". Dragon. No. 211. TSR, Inc. p. 91.
  • ^ a b c d "Digital Web". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2018-01-12. Archived from the original on 2020-12-26. Retrieved 2020-01-08.
  • ^ "White Wolf". Casus Belli (in French). No. 80. Excelsior Publications. April–May 1994. p. 14.
  • ^ "White Wolf". Casus Belli (in French). No. 116. Excelsior Publications. October–November 1998. p. 12.
  • ^ "Digital Web 2.0". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2009-05-08. Archived from the original on 2020-12-26. Retrieved 2020-12-26.
  • ^ "Backstab Magazine (French) Issue 02".

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Digital_Web&oldid=1157054756"

    Categories: 
    Mage: The Ascension
    Role-playing game books
    Role-playing game supplements introduced in 1994
    Hidden category: 
    CS1 French-language sources (fr)
     



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