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Contents

   



(Top)
 


1 Gameplay  



1.1  Multiplayer  







2 Plot  





3 Development  



3.1  Audio  







4 Reception  





5 Sequel  





6 Notes  





7 References  





8 External links  














Freedom Fighters (video game)






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From Wikipedia, the free encyclopedia
 

(Redirected from Freedom Fighters (game score))

Freedom Fighters
North American cover art by Alex Maleev
Developer(s)IO Interactive
Publisher(s)EA Games[a]
Writer(s)Morten Iversen[1]
Composer(s)Jesper Kyd
Platform(s)
  • PlayStation 2
  • Windows
  • Xbox
  • Release
    • PAL: September 26, 2003
  • NA: October 1, 2003
  • Genre(s)Third-person shooter
    Mode(s)Single-player, multiplayer

    Freedom Fighters is a 2003 third-person shooter video game for the PlayStation 2, GameCube, Xbox, and Microsoft Windows. It was developed by IO Interactive and published by Electronic Arts.[2]

    The game is set in an alternate history in which the Soviet Union has invaded and occupied New York City. The player takes the role of Christopher Stone, a plumber turned resistance movement leader, fighting against the invaders.[3]

    The Windows version of the game was re-released digitally on September 21, 2020, by IO Interactive on Steam, GOG.com, and Epic Games Store. Included in the purchase of the re-release is the full "Official Freedom Fighters soundtrack" together with 2 bonus tracks that were never included in the game.[4]

    Gameplay[edit]

    Freedom Fighters is a third-person shooter, in which the player navigates through the streets of New York with a controllable squad of teammates while fighting the occupying Soviet forces. The player gains charisma points by performing various deeds, such as capturing a base or destroying enemy supplies. The more charisma gained, the more squad mates the character can recruit, up to a maximum of twelve. The player can direct recruits by giving them simple orders such as "follow", "attack", and "defend".[2]

    Multiplayer[edit]

    The console versions' multiplayer revolves around securing flags and bunkers. The flag is usually in the center of the map. Bunkers are positioned around the map, and spawn either Soviet soldiers or American freedom fighters. A game can host up to four players via split-screen who may choose between the Soviet and American sides. Each side has a different set of weapons which the players can switch during battle. The players' charisma meters are set to eight, so each player can have a maximum of eight soldiers under their command; however, if it is a four-player battle, each player can control a maximum of four soldiers. The PC version does not support multiplayer.[5]

    Plot[edit]

    The Soviet Union became a world superpower by dropping the first atomic bombonBerlin, ending World War II, and propping up communist states throughout the globe which begin to surround the US in the present day. New York plumbing brothers Chris and Troy Stone travel to meet with their next client, an activist named Isabella Angelina, only to find her apartment abandoned. The Soviet Union launches a surprise invasionofNew York City and suddenly Soviet soldiers, led by General Vasilij Tatarin, seize Troy. Amidst the attack, Chris escapes to the streets, encountering a man named Mr. Jones and resistance member Phil Bagzton and Dihn "The Kid" Nguyen. After rescuing Isabella from a police station and Troy from a post office, the group retreats to the sewers and sets up a base of operations as New York is lost, with the media now being controlled by the Soviet Union.

    Months later, Chris, Phil, and Isabella sabotage key Soviet facilities and reclaim areas within the city, building up a resistance group of New York citizens and disillusioned Soviet soldiers. Chris becomes known as the "Freedom Phantom" within the Soviet-controlled media network, SAFN. Troy is captured by Soviet troops and tortured for information. Forced into issuing a public statement aimed at the resistance to cease their actions, he breaks from the prepared text and urges Chris to continue fighting. In response, General Tatarin has Troy taken to Fort Jay and executes him personally. Mr. Jones suggests assassinating Tatarin in retaliation. Chris succeeds, but returns to find Isabella missing and the resistance base occupied by the Soviet Army. The operation was orchestrated by Mr. Jones who reveals himself to be KGB agent Colonel Mikael Bulba. It is revealed that his purpose for helping the Resistance the whole time was to kill Tatarin and take his rank. Chris escapes with Phil and others to a new underground area while SAFN reports on the death of Tatarin, Colonel Bulba's promotion to General, and the "end" of the resistance in New York.

    During the winter, Chris leads the resistance deeper into occupied New York, culminating with a major raid on SAFN Studios. Chris uses the station to send a broadcast encouraging the city and beyond to rise up and bring an end to the Soviet occupation. A final assault on Governors Island, consisting of massed resistance forces, is planned and carried out, capturing key objectives against extremely heavy Soviet resistance. Realizing he has lost, Bulba angrily leaves New York in a helicopter while lamenting that demotion is inevitable for him because of this failure. After capturing Fort Jay and rescuing Isabella, New York is liberated for the time being as Chris and the group solemnly celebrate their victory. Chris knows the Soviets will not give up the occupied United States easily, but resolves to fight on as long as is necessary.

    Development[edit]

    In 2002, EA Games officially announced Freedom: The Battle for Liberty Island, which would later be renamed Freedom Fighters, at the Electronic Entertainment Expo. The concept for the game originally involved a turn-based strategic mode as a major element of gameplay.[6] Developed using the Glacier 3D engine, Freedom Fighters was released in the U.S. on October 1, 2003, a full week after the UK release. An EA spokesperson stated that retailers in the U.S. had requested the delay.[7] The game is one of the few developed by IO Interactive that was not published by Eidos Interactive.[8]

    Audio[edit]

    The Freedom Fighters original soundtrack was composed by Jesper Kyd and released on September 29, 2003, by Sumthing Else Music Works and Nano Studios.[9]

    Tracks 1, 2, 3, 9, 10, 14 and 16 feature the Hungarian Radio Choir,[9] with Russian lyrics written by Gaelle Obiegly.[10]

    No.TitleLength
    1."Main title"5:02
    2."Invasion of the Empire"0:56
    3."March of the Empire"5:12
    4."Isabella – Leader of the Resistance"4:47
    5."Betrayal at Rebel Base"1:53
    6."The Battle For Freedom"4:07
    7."Nightfall"3:53
    8."Flag of Freedom"1:03
    9."Freedom Fighters"5:11
    10."Choir of Liberty"0:37
    11."Rebel Base"4:18
    12."Infiltrator"4:51
    13."Sabotage"5:52
    14."Snow Battle"3:08
    15."Governor's Island"3:56
    16."Final Battle"4:01
    17."Zero Hour (Bonus Track)"4:36
    18."Flag of Freedom (Original Version)"2:04
    Total length:60:05

    Reception[edit]

    Aggregate scores
    AggregatorScore
    GameRankings(PS2) 83.92%[11]

    (XBOX) 81.81%[12]
    (GC) 83.48%[13]

    (PC) 81.55%[14]
    Metacritic(PS2) 81/100[15]

    (XBOX) 82/100[16]
    (GC) 83/100[17]

    (PC) 80/100[18]
    Review scores
    PublicationScore
    Eurogamer7/10[5]
    GameSpot9.3/10[2]
    GameSpy3/5[19]
    IGN(PS2) 8.4/10[20]

    (XBOX) 8.4/10[21]
    (GC) 8.4/10[22]

    (PC) 8.4/10[23]

    Freedom Fighters received generally positive reviews, with an average scoring of 81.5/100 overall by Metacritic and 82.69% overall by GameRankings. It was praised for having an excellent AI for squad tactics, which served to enhance the sense of immersion in the "extremely detailed" environments and maintain the illusion of working with a team. The game's sound quality was also of note, both for the realistic combat noises and the game's Russian-influenced music, which "adds a perfect level of drama to the proceedings."[2][3] GameSpot named it the best GameCube game of September 2003.[24]

    Critics noted that while the game "does a marvelous job" of creating a realistic environment, the story was lacking in substance and fairly predictable, and while the squad AI is good, the enemy AI was lacking. Another source of criticism was the game's length. The game can be cleared relatively quickly, but offers little replay value. According to Jeff Gerstmann of GameSpot, "The only real problem with Freedom Fighters is that there simply isn't enough of it."[2][3]

    Sequel[edit]

    On April 6, 2004, Eidos Interactive revealed plans for the sequel.[25] Eidos announced it would distribute the sequel in the latter part of 2005. However, IO Interactive announced development of a new game, Kane & Lynch: Dead Men, casting the future of a Freedom Fighters sequel in doubt.[26]

    In 2010, when asked about a potential sequel, Kane & Lynch 2: Dog Days director Karsten Lund refused to comment.[27] In 2011, IO Interactive's official Twitter account tweeted that Freedom Fighters 2 is "definitely something a lot of us are interested in doing".[28] In 2017, IO Interactive split from Square Enix and took with them the rights to Freedom Fighters since it was published before the Eidos buyout.[29]

    Notes[edit]

    1. ^ The 2020 digital re-release was published by IO Interactive.

    References[edit]

    1. ^ IO Interactive (2003). "credits". Freedom Fighters Manual. Electronic Arts.
  • ^ a b c d e Gerstmann, Jeff (September 19, 2003). "Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters". GameSpot.com. GameSpot. Retrieved April 1, 2014.
  • ^ a b c Boulding, Aaron (September 30, 2003). "Freedom Fighters Review: IO Interactive is back with another damn fun game". IGN.com. IGN. Retrieved April 1, 2014.
  • ^ "Freedom Fighters". IO Interactive. September 21, 2020. Retrieved September 22, 2020.
  • ^ a b Bramwell, Tom (September 29, 2003). "Freedom Fighters Review - Liberate the yanks in Io's freedom up". EuroGamer.net. Retrieved April 1, 2014.
  • ^ Park, Andrew (May 20, 2002). "E3 2002: Freedom:The Battle for Liberty Island announced". Game Spot. Retrieved April 1, 2014.
  • ^ Feldman, Curt (September 24, 2003). "Freedom Fighters moves to October". Game Spot. Retrieved April 2, 2014.
  • ^ "3D Engine: Glacier". Moby Games. Retrieved April 1, 2014.
  • ^ a b "Jesper Kyd – Freedom Fighters Original Soundtrack". Discogs. Retrieved August 7, 2019.
  • ^ "FREEDOM FIGHTERS (2003)". Jesper Kyd. Retrieved August 7, 2019.
  • ^ "GameRankings review for PS2". GameRankings.
  • ^ "GameRankings review for XBOX". GameRankings.
  • ^ "GameRankings review for GC". GameRankings.
  • ^ "GameRankings review for PC". GameRankings.
  • ^ "Metacritic review for PS2". Metacritic.
  • ^ "Metacritic review for XBOX". Metacritic.
  • ^ "Metacritic review for GC". Metacritic.
  • ^ "Metacritic review for PC". Metacritic.
  • ^ Fischer, Russ (October 5, 2003). "Freedom Fighters: Comrade, prepare for simple squad firefights in beautiful New York City!". GameSpy.com. GameSpy. Retrieved April 1, 2014.
  • ^ "IGN review for PS2". IGN.
  • ^ "IGN review for XBOX". IGN.
  • ^ "IGN review for GC". IGN.
  • ^ "IGN review for PC". IGN.
  • ^ The Editors of GameSpot (October 1, 2003). "GameSpot's Month in Review: September 2003". GameSpot. Archived from the original on February 5, 2004.
  • ^ "New Commandos, Freedom Fighters, and Deus Ex titles planned". Gamespot. April 6, 2004.
  • ^ "Hitman maker contracts new shooter". Gamespot. July 17, 2006.
  • ^ Cullen, Johnny (January 15, 2010). "IO gives "no comment" to Freedom Fighters 2". vg247.com. VG 24/7. Retrieved April 1, 2014.
  • ^ "IO-Interactive Tweet". Twitter.com. @IOInteractive. Retrieved April 2, 2014.
  • ^ "More Hitman, more control: IO Interactive on its newfound independence". www.gamesindustry.biz. Archived from the original on September 21, 2021. Retrieved November 13, 2017.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Freedom_Fighters_(video_game)&oldid=1231094309#Audio"

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