Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Notable artists  





2 References  














Virtual photography






Español



 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 

(Redirected from In-game photography)

FlightGear Flight Simulator screenshot

Virtual photography is a form of new media art where images are created by taking screenshotsofvideo games or other virtual worlds. Virtual photography has been featured in physical art galleries around the world. The validity and legality of this art form is sometimes questioned, because virtual photographers are taking photos of artwork created by the game's designers and artists.[1] For the most part, virtual photographers share the same motivations as "real life" photographers, including a desire to capture visually interesting images, preserve memories, and demonstrating technical expertise.[2]

One of the earliest known works of virtual photography was Thirteen Most Beautiful AvatarsbyEva and Franco Mattes. It was exhibited in the virtual world of Second Life in 2006. The exhibit featured photographs of Second Life avatars set in a virtual art gallery.[3] However, Metal Gear Solid: Integral released in 1999 featured a photo mode, separate from the game itself, where one can take pictures of certain characters, although it is unknown if the images could be exported.[4] Gran Turismo 4, released in 2004, became the first known video game to include a photo mode that allowed players to export images.[5][6][7]

In May 2016, Nvidia unveiled Ansel, a software development kit which allows game developers to add a free camera mode designed to simplify virtual photography.[8] Ansel also made it possible to take 360-degree photos that could be viewed in virtual reality, such as with Google Cardboard.[9] The development kit was added to The Witcher 3: Wild Hunt in August 2016.[10] As of February 2022, Ansel is no longer supported by Nvidia.[11]

Virtual photographers are sometimes described as virtual tourists, since their focus is photographing games rather than playing them. Because virtual worlds often feature tourist attractions in-game, such as beaches, golf courses and recreations of landmarks, a visit may be considered a form of vacation.[12][13]

Asvideo game graphics have become increasingly photorealistic and many new games feature photo modes designed for virtual photography, such as Red Dead Redemption 2 released in 2018 and The Last of Us Part II from 2020, the form has increased in popularity.[4][14] Virtual photography was added as a separate category on image hosting site Flickr in September 2022, distinguishing these images from other screenshots.[15]

In 2016, the Fotomuseum WinterthurinSwitzerland was one of the first art centers to feature virtual in-game photography. They showcased Kent Sheely's work, a veteran digital artist that took pictures within the DoD series from the video game, Day of Defeat: Source. [16]

Notable artists[edit]

Duncan Harris, the curator of Dead End Thrills – a website dedicated to in-game screenshots – says that “a good screenshot is a liar by omission”.[17] Harris is English, studied engineering at the university level, and prides himself in being from a Britsoft background.[18] His technique, which he has been developing since he founded Dead End Thrills in 2008, is based in tweaking and modding games to make them as photogenic as possible. In 2012, he received an advance build of Dishonored so that he could showcase its virtual world before it was released.[19] He was an advisor for Nvidia in developing Ansel.[20]

Leo Sang is best known for his Backseats in Games collection, which features black and white photographs taken from Project CARS and WCR 3. His technique includes the use of Fraps, post-processing, and sometimes a phone or camera. Sang started a Tumblr page in 2011, which holds more than 470 images. He added grain to his photographs to achieve a look closer to that of 35mm film.[21] Both Sang's and Harris' work have been hung in physical art galleries in Los Angeles and London.[14]

References[edit]

  1. ^ Farmer, Dina (2015-11-22). "Screenshot Photography: Where Does it Fit in the Art World?". GeekDad. Retrieved 2022-02-05.
  • ^ Poremba, Cindy (2007-01-01). "Point and Shoot: Remediating Photography in Gamespace". Games and Culture. 2 (1). SAGE Publishing: 49–58. doi:10.1177/1555412006295397. S2CID 12717297.
  • ^ Doyle, Denise (2015-06-01). "Art, Virtual Worlds and the Emergent Imagination". Leonardo. 48 (3): 244–250. doi:10.1162/LEON_a_00708. hdl:2436/620186. ISSN 0024-094X. S2CID 57564005.
  • ^ a b Saavedra, John (2021-02-16). "Is Virtual Photography the Next Great Artform?". Den of Geek. Retrieved 2022-02-05.
  • ^ Lewis, Ed (26 January 2005). "Picture Perfect: Gran Turismo 4's Photo Mode". IGN. Retrieved 10 June 2024.
  • ^ Grodt, Jill (30 April 2021). "Photo Mode: A Snapshot Of Our Gaming Landscape". Game Informer. Retrieved 10 June 2024.
  • ^ Kernaghan, Chris (4 June 2024). "Gran Turismo 4: A Timeless Masterpiece Before Microtransaction Mania". feedme.design. Retrieved 10 June 2024.
  • ^ Isacsson, Dan (2016-05-08). "Nvidia Ansel Introduces VR Photography to Games". Digital Trends. Retrieved 2022-02-05.
  • ^ Seppala, Tim (2016-05-07). "NVIDIA brings in-game photography to the masses with 'Ansel'". Engadget. Retrieved 2022-02-05.
  • ^ "NVIDIA Ansel Available Now In The Witcher 3". Nvidia. 2016-08-16. Retrieved 2022-02-05.
  • ^ "NVIDIA Ansel". Nvidia. 14 February 2017. Retrieved 2022-02-05.
  • ^ Gale, Tim (2009-02-04). "Urban Beaches, Virtual Worlds and 'The End of Tourism'". Mobilities. 4 (1): 119–138. doi:10.1080/17450100802657996. ISSN 1745-0101. S2CID 59290917.
  • ^ Artaius, James (2019-08-24). "Virtual Photography: taking photos in videogames is imaging's next evolution". Digital Camera World. Retrieved 2022-02-05.
  • ^ a b Hobbs, Thomas (2021-05-24). "Are these stunning photos of imaginary worlds a new artform?". www.bbc.com. Retrieved 2022-02-05.
  • ^ Guinness, Harry (2022-09-17). "'Virtual photography,' once obscure, is now on the rise". PopPhoto. Retrieved 2022-09-19.
  • ^ Dassa, Nathalie (2022-01-05). "The Imaginary Worlds of In-Game Photography". Blind Magazine. Retrieved 2024-02-19.
  • ^ Hamilton, Kirk (2011-12-09). "The Man Behind The World's Best Video Game Screenshots". Kotaku. Retrieved 2022-02-05.
  • ^ Wilbur, Brock (2016-01-25). "Dead End Thrills Curates the Sexiest Video Game Screen Shots". Inverse. Retrieved 2022-02-05.
  • ^ Sigl, Rainer (2012-07-25). "The Art of in-game Photography". Video Game Tourism. Retrieved 2022-02-05.
  • ^ Spencer, Alex (2016-06-09). "Point and shoot: Hijacking virtual spaces with games photography". Alphr. Retrieved 2022-02-05.
  • ^ Bittanti, Matteo (2015-07-17). "Interview: Leonardo Sang's Game Photography". GAMESCENES. Retrieved 2022-02-05.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Virtual_photography&oldid=1228295940"

    Categories: 
    Video game art
    Photography by genre
    Hidden categories: 
    Articles with short description
    Short description is different from Wikidata
     



    This page was last edited on 10 June 2024, at 13:18 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki