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Defunct American video game company
Foundation 9 Entertainment, Inc. Company type Private Industry Video games Founded March 29, 2005; 19 years ago (2005-03-29 ) in Los Angeles , US Founders
Andrew Ayre
Douglas Hare
Gary Priest
Mark Loughridge
Richard Hare
Jeff Vavasour
Steven Sardegna
Larry Kelly
Defunct 2015 (2015 ) Fate Dissolved Headquarters
,
US
Key people
Jon Goldman (CEO ; 2005–2008)
James North-Hearn (CEO; 2008–2015)
Number of employees
750+[1] (2007) Website F9E.com (archived version)
Foundation 9 Entertainment, Inc. was an American video game company based in Irvine, California . The company was formed in March 2005 through the merger of video game developers Backbone Entertainment and The Collective .
History
[ edit ]
Foundation 9 Entertainment was founded on March 29, 2005, in Los Angeles , through the merger of video game developer Backbone Entertainment and The Collective .[2] The company's initial management board consisted of Jon Goldman (chief executive officer ), Andrew Ayre and Douglas Hare (co-presidents ), Gary Priest and Mark Loughridge (co-chairmen ), Richard Hare (chief creative officer ), Jeff Vavasour (vice-president of Canadian operations), Steven Sardegna (chief financial officer ), and Larry Kelly (chief operating officer ).[3] Shortly after the merger, on April 12, Foundation 9 acquired and integrated Pipeworks Software .[4] Subsequently, Dan Duncalf, the company's president and co-founder, joined Foundation 9's board of directors .[5] In May, Foundation 9 acquired an equity stake in Circle of Confusion, a Hollywood management company, to establish a strategic partnership .[6]
On June 1, 2006, investment firm Francisco Partners (as advised by UBS Securities ) agreed to provide US$ 150 million in funding to Foundation 9 over a time frame of several years, with additional funding to be provided when needed.[7] The investment was followed by the acquisitions of Shiny Entertainment from Atari in October 2006,[8] Amaze Entertainment and related studios in November 2006,[9] and Sumo Digital and its Indian sub-studio in August 2007.[10] Under the terms of Shiny's acquisition, the studio would co-locate and merge with The Collective.[8] The merger was formally announced in October 2007, at which point both studios had moved to new 60,000-square-foot (5,600 m 2 ) offices in Irvine, California .[11] The amalgam was named Double Helix Games in March 2008.[12] In January 2008, Foundation 9 promoted David Mann (previously chief operating officer ), Chris Charla and Jack Brummet to president, vice-president of business development , and vice-president of quality assurance , respectively,[13] followed by James North-Hearn, one of Sumo Digital's founders, becoming the chief executive officer of the company in March.[14]
In July 2008, Foundation 9 reinstated Griptonite Games and Fizz Factor , two studios absorbed into Amaze in 2005, under their original brandings.[15] However, in July 2009, Fizz Factor was closed down entirely, while Amaze was merged into Griptonite and Double Helix suffered staff cuts.[16] FXLabs, based in Hyderabad , India, was acquired by Foundation 9 in October 2010 and became part of Griptonite under the name Griptonite India.[17] Griptonite was sold to Glu Mobile in August 2011 in exchange for 6 million shares of Glu's common stock .[18] Backbone's location in Vancouver had been closed in May 2009, and in October 2012, its ImaginEngine studio was closed as well, while its primary location in Emeryville, California , laid off the majority of its staff.[19] [20] [21] In February 2014, Double Helix was sold to Amazon .[22] Later that year, under advisory from GP Bullhound, Foundation 9 sold Pipeworks to Italian publisher Digital Bros , and Sumo Digital to its own management, the latter of which was backed by NorthEdge Capital.[23] [24] [25] In 2015, Foundation 9's board of directors elected to dissolve the company.[citation needed ]
Subsidiaries
[ edit ]
References
[ edit ]
^ Jenkins, David (March 29, 2005). "Backbone Entertainment, The Collective To Merge" . Gamasutra . Archived from the original on April 14, 2019. Retrieved April 14, 2019 .
^ Maragos, Nich (April 12, 2005). "Foundation 9 Acquires Pipeworks Software" . Gamasutra . Archived from the original on June 21, 2020. Retrieved April 14, 2019 .
^ Gamespot Staff (April 12, 2005). "Pipeworks laid into Foundation 9" . GameSpot .
^ Gibson, Ellie (May 27, 2005). "Foundation 9 teams up with Hollywood management specialists" . GamesIndustry.biz . Archived from the original on December 1, 2018. Retrieved April 14, 2019 .
^ Carless, Simon (June 1, 2006). "Foundation 9 Gets 'Significant' Funding Investment" . Gamasutra . Archived from the original on February 3, 2019. Retrieved April 14, 2019 .
^ a b Dobson, Jason (October 2, 2006). "Foundation 9 Acquires Shiny From Atari" . Gamasutra . Archived from the original on January 31, 2018. Retrieved April 14, 2019 .
^ Gamespot Staff (November 14, 2006). "Foundation 9 Amazed" . GameSpot . Archived from the original on November 28, 2018. Retrieved April 14, 2019 .
^ Elliott, Phil (August 17, 2007). "Foundation 9 buys Sumo" . GamesIndustry.biz . Archived from the original on April 7, 2015. Retrieved April 14, 2019 .
^ Hatfield, Daemon (October 9, 2007). "Shiny, Collective Merged into Mega Studio" . IGN . Archived from the original on April 28, 2019. Retrieved April 28, 2019 .
^ Androvich, Mark (March 27, 2008). "Double Helix is new Foundation 9 studio" . GamesIndustry.biz . Archived from the original on June 25, 2018. Retrieved April 14, 2019 .
^ Martin, Matt (January 16, 2008). "Foundation 9 promotes three execs" . GamesIndustry.biz . Archived from the original on October 9, 2017. Retrieved April 14, 2019 .
^ Androvich, Mark (March 17, 2008). "North-Hearn named Foundation 9 CEO" . GamesIndustry.biz . Archived from the original on October 9, 2017. Retrieved April 14, 2019 .
^ Caoili, Eric (July 21, 2008). "F9E Reinstates Griptonite, Fizz Factor Brands" . Gamasutra . Archived from the original on January 24, 2021. Retrieved April 14, 2019 .
^ Graft, Kris (July 29, 2009). "Foundation 9 Confirms Staff Cuts, Merges Studios" . Gamasutra . Archived from the original on November 13, 2013. Retrieved April 14, 2019 .
^ Spencer, Tiffany (March 21, 2011). "Griptonite India (Formerly FXLabs) Announces Expansion Plans in Hyderabad" . Press Trust of India . Archived from the original on October 11, 2015. Retrieved April 14, 2019 .
^ Cifaldi, Frank (August 2, 2011). "Glu Mobile Picks Up Griptonite, Blammo After Narrowing Losses" . Gamasutra . Archived from the original on November 1, 2017. Retrieved April 14, 2019 .
^ Lavender, Terry (November 18, 2009). "Is it Game Over for Vancouver's Video Game Industry? Not quite yet" . Vancouver Observer . Archived from the original on December 22, 2015. Retrieved April 9, 2019 .
^ Takahashi, Dean (October 12, 2012). "ImaginEngine game studio shuts down (exclusive)" . VentureBeat . Archived from the original on December 1, 2018. Retrieved April 9, 2019 .
^ Rose, Mike (October 9, 2012). "Layoffs at digital game studio Backbone Entertainment" . Gamasutra . Archived from the original on December 1, 2018. Retrieved April 14, 2019 .
^ Farokhmanesh, Megan (February 5, 2014). "Double Helix Games acquired by Amazon (update)" . Polygon . Archived from the original on April 8, 2019. Retrieved April 14, 2019 .
^ Buri McDonald, Sherri (February 21, 2016). "Pipeworks progress" . The Register-Guard . Archived from the original on April 15, 2019. Retrieved April 15, 2019 .
^ Rose, Mike (November 11, 2014). "Sumo Digital has separated from its parent company" . Gamasutra . Archived from the original on February 14, 2017. Retrieved April 15, 2019 .
^ "GP Bullhound advises Foundation 9 Entertainment on the sale of Sumo Digital and Pipeworks" . GP Bullhound . November 18, 2014. Archived from the original on August 7, 2016. Retrieved April 14, 2019 .
^ . February 6, 2004 https://web.archive.org/web/20040206203019/http://www.amazeentertainment.com/index.asp?p=home . Archived from the original on February 6, 2004. Retrieved February 28, 2024 .
^ . February 14, 2004 https://web.archive.org/web/20040214155902/http://www.knowwonder.com/Whoweare.html . Archived from the original on February 14, 2004. Retrieved February 28, 2024 .
R e t r i e v e d f r o m " https://en.wikipedia.org/w/index.php?title=Foundation_9_Entertainment&oldid=1226620139 "
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