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Contents

   



(Top)
 


1 Plot  





2 Gameplay  



2.1  Controls  





2.2  Fighter  





2.3  Items  





2.4  Experience system  





2.5  Stages  







3 Ports  





4 Soundtrack  





5 Reception  





6 References  





7 External links  














Mars Matrix






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From Wikipedia, the free encyclopedia
 

(Redirected from Mars Matrix: Hyper Solid Shooting)

Mars Matrix: Hyper Solid Shooting
Developer(s)Takumi Corporation
Publisher(s)Capcom
Designer(s)Kei Toume (character)
Composer(s)Yasushi Kaminishi
Platform(s)Arcade, Dreamcast
ReleaseArcade
April 2000
Dreamcast
  • JP: November 9, 2000
  • NA: April 30, 2001
  • Genre(s)Scrolling shooter
    Mode(s)Single-player, 2 player Co-op
    Arcade systemCP System II

    Mars Matrix: Hyper Solid Shooting, or simply Mars Matrix (マーズマトリックス, Māzu Matorikkusu), is a vertically scrolling shooter arcade game developed by Takumi and released in 2000. The game was published by Capcom and run on their CPS-2 arcade system board. Mars Matrix was later ported to the Dreamcast video game console in 2001. The arcade version uses a horizontally aligned monitor, despite being a vertically scrolling game.

    Plot

    [edit]

    In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be...

    Gameplay

    [edit]
    Arcade screenshot

    Controls

    [edit]

    The game only uses one button, as the triggered actions differ according to the timing with which the button is pressed:

    Fighter

    [edit]

    Each fighter has a 10x12 pixel hit box at the front of the unit. Player gains 1 life at 100000 EXP. The fighter can only be destroyed by colliding with enemy bullet, not other objects.

    Items

    [edit]

    Experience system

    [edit]

    When player's fighter captures a cube, player's EXP is increased and the combo meter is filled, causing successive captured cubes to have increased EXP and longer recharge time until combo meter is depleted.

    Combo meter can be depleted if player's fighter fails to capture a cube for a prolonged time period, or if player's fighter is destroyed.

    Cubes can be found by destroying (a portion of) an enemy, or hitting enemy with repelled bullet.

    When EXP is sufficiently high, player's level is increased. Increased level causes fighter's normal shot to be more powerful, and increases the number of cubes needed to completely fill combo meter. In addition, higher EXP value causes more points to be rewarded for activities that increase player's score.

    Stages

    [edit]

    There are 6 levels in the game each with a boss that you need to destroy in an amount of time and a briefing of the next level:

    1. Armed Satellite Phobos

    Briefing: We, in order to gain control of the airspace of Manitily, planned to secure Phobos satellite.
    Location: Phobos
    Boss: Small satellite armed with guns, lasers, and electric mines. Its wings can be shot off.

    2. Descending to Mars

    Briefing: The Phobos satellite has been secured. We are preparing to execute mission code 008 and are ready to enter the Mars' atmosphere. The entrance point is at 3557. Each unit should move to the attack point at 1200 hours. The next target is Maneris Front Base.
    Location: Maneris Front Base
    Boss: A Large Tank with cannons and turrets on its treads.

    3. Surprise Attack

    Briefing: The "ACID" unit that belongs to the Number 201 independent armada is starting to make a front alone. The goal of this mission is to secure Maneris Starport that has been occupied by the rebellion. Since this mission has been classified as extreme, no support will be available.
    Location: Maneris Starport
    Boss: A giant crustacean mech that deploys seed-like aircraft with different patterns of firing bullets. The head turns into a cannon and the pincers turn into gatling guns when destroyed.

    4. Red Sky Project

    Briefing: With the success of the last mission, the spaceport has been secured. The decision has been made to alter the next assignment to mission code 075. The ACID unit should assemble with the fleet and destroy the remaining enemy forces. Keep in mind that there is a powerful gravity force high in the mid-Atlantic.
    Location: A small rebel armada, Mars Mid-Atlantic.
    Boss: A huge command ship known as the Exodus. It can launch from the front a fish-like escape pod.

    5. True Darkness

    Briefing: The remaining enemy armada and its command ship "EXODUS" has been destroyed. The remaining enemy forces are assumed to be down to 20% approximately. The mission is entering the final phase. Our fleet will remain in orbit backing up the ACID unit while you attack the headquarters of the enemy.
    Location: Rebel train station.
    Boss: An armored train of 5 cars. 3 cars have a gatling cannon and two doors that bring out turrets, mines, and fighters. The fourth car has several turrets. Inside is a legless mech with two chain guns. The last car is the engine car with arms with bazookas that shoot dozens of electric missiles.

    6. Forbidden Fruit

    Briefing: None
    Location: Rebel Headquarters
    Boss: There are three bosses with the same time limit. The first boss is a hovering saucer that can turn into a crustacean or a spiked wheel. The second boss is a control tower. It is between two control units that shoot sprays of missiles. The third boss has two stages. The first stage is a mutant flower that shoots out a seed-like ship and an almost impassable pattern of bullets. The second stage is the sorceress behind the death of the ancient Mars civilization, with a cocoon and skull form until she is destroyed.

    At the end of each stage, player gains points based on following criteria:

    Total Score earned for completing a stage is the sum of points in Time, Level, Shootdown fields.

    Ports

    [edit]

    The Dreamcast version includes:

    Soundtrack

    [edit]

    Mars Matrix & Giga Wing 2 Original Soundtrack Box was released by Suleputer.[3]

    Reception

    [edit]
    Aggregate score
    AggregatorScore
    Metacritic78/100[4]
    Review scores
    PublicationScore
    Edge7/10[5]
    Electronic Gaming Monthly8.5/10[6]
    Famitsu31/40[7]
    Game Informer8/10[8]
    GameRevolutionB[9]
    GameSpot6.9/10[10]
    GameSpy8/10[11]
    IGN(US) 8.5/10[12]
    (JP) 8/10[13]

    The Dreamcast version received "generally favorable reviews" according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of 31 out of 40.[7]

    Also in Japan, Game Machine listed the arcade version in their July 15, 2000 issue as the seventh most-successful arcade game of the year.[14]

    References

    [edit]
    1. ^ Friso 'Finaxos' Roest (October 3, 2003). "Mars Matrix FAQ v1.2". GameFAQs. Fandom. Retrieved August 26, 2019.
  • ^ "Lost In Translation/Mars Matrix - Hyper Solid Shooting". ExoticA.
  • ^ "Mars Matrix & Giga Wing 2 Original Soundtrack Box". Game Music Revolution. Archived from the original on March 23, 2006. Retrieved August 27, 2019.
  • ^ a b "Mars Matrix for Dreamcast Reviews". Metacritic. Fandom. Retrieved August 27, 2019.
  • ^ Edge staff (January 2001). "Mars Matrix (DC) [JP Import]" (PDF). Edge. No. 93. Future Publishing. p. 112. Retrieved October 19, 2022.
  • ^ Jonathan Dudlak (July 2001). "Mars Matrix" (PDF). Electronic Gaming Monthly. No. 144. Ziff Davis. p. 108. Retrieved October 19, 2022.
  • ^ a b "ドリームキャスト - マーズマトリックス". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 52.
  • ^ "Mars Matrix". Game Informer. No. 97. FuncoLand. May 2001.
  • ^ Chris G (May 2001). "Mars Matrix Review". GameRevolution. CraveOnline. Archived from the original on September 8, 2015. Retrieved August 27, 2019.
  • ^ Miguel Lopez (March 30, 2001). "Mars Matrix Review [date mislabeled as "April 2, 2001"]". GameSpot. Fandom. Retrieved August 27, 2019.
  • ^ Mr. Domino (May 3, 2001). "Mars Matrix". PlanetDreamcast. IGN Entertainment. Archived from the original on June 6, 2001. Retrieved August 27, 2019.
  • ^ Anthony Chau (April 30, 2001). "Mars Matrix". IGN. Ziff Davis. Retrieved August 27, 2019.
  • ^ Anoop Gantayat (November 13, 2000). "Mars Matrix: Hyper Solid Shooting (Import)". IGN. Ziff Davis. Retrieved August 27, 2019.
  • ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 614. Amusement Press, Inc. July 15, 2000. p. 17.
  • [edit]
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