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Contents

   



(Top)
 


1 History  





2 Gameplay  





3 Sets  



3.1  Full expansion sets  







4 World Champions  





5 Reception  



5.1  Reviews  







6 References  





7 Further reading  





8 External links  














Star Wars Customizable Card Game






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From Wikipedia, the free encyclopedia
 

(Redirected from Star Wars CCG)

Star Wars: Customizable Card Game
Star Wars CCG Dark Side cardback Star Wars CCG Light Side cardback
Card backs to Star Wars Customizable Card Game
DesignersTom Braunlich, Rollie Tesh, Warren Holland, and Jerry Darcy
PublishersDecipher, Inc.
Players2
Setup timeunder 1 minute
Playing timeApprox. 1 hour
ChanceLow
SkillsDeck manipulation,
deck optimization,
planning,
critical decisions,
strategy

Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe.[1] It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game. The game was produced from December 1995 until December 2001.[2] Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online.

History[edit]

Star Wars CCG was first released in December 1995. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. The last set, Theed Palace, was offered in the fall of 2001. The original game spanned all of the classic Star Wars trilogy (A New Hope, The Empire Strikes Back, and Return of the Jedi). During several years of the game's run, between 1995 and 1998, it was a top-selling CCG, second only to Magic: The Gathering and occasionally surpassing Magic, according to both InQuest and Scrye magazines.[citation needed]

Lucasfilm renewed Decipher's license in 1998 to include intellectual property from The Phantom Menace, the first film in the Star Wars prequel trilogy.[3] In addition to expansion sets based on the films, Decipher planned to release sets based on the novels and computer games, and a new trading card game base on the prequel trilogy films.[3] At the end of 2001, after much negotiation, Lucasfilm chose not to renew Decipher's license to use the Star Wars intellectual property. The license was granted to Wizards of the Coast, which used it to create their own game, the Star Wars Trading Card Game. Decipher could no longer legally create new expansions to SWCCG; many cards that were in development were never released to the public.

In January 2002, Decipher CEO Warren Holland announced the formation of a "Players' Committee".[4] Decipher would turn over stewardship of the game to this group, originally composed of six player advocates, who would continue to organize sanctioned tournaments, as well as designing and releasing new "virtual cards" to keep the game fresh. Over two decades later, the Players' Committee still supports an active player base around the world, organizing several major tournaments each year, providing a platform for online play, and releasing new sets of virtual cards every few months.[5]

Gameplay[edit]

Dark and Light Side card fronts and backs; these two are character cards

Each game requires one player to play the light side of the Force while the other plays the dark side. In friendly play, a player can specialize in one side or the other, but for tournaments, players need both Dark and Light decks. This two-sided aspect is rare in customizable card games (Star Wars: The Card Game and Netrunner being the other notable examples). The action of the game occurs at various "Location" cards (both interstellar and planet-bound) familiar from the Star Wars Universe. Locations can be deployed as the game progresses; furthermore, most locations come in both Dark and Light-side versions, and an on-the-table location can be "converted" (changed to the other side) at any time. Most locations affect game play in some way; all also provide "Force icons", which represent the amount of "Force" a player can activate per turn.

Force is the game's resource and its defining trait. Each unit of "Force" is simply a card from the top of a player's deck, placed off to one side in the "Force Pile". When used to deploy something, each unit of Force is placed on the "Used Pile", which then cycles back to the bottom of the deck. Unused Force remains in the Force Pile, and can be conserved for the next turn or drawn into the player's hand. The objective of the game is to force the opponent to discard all of their Life Force (consisting of Reserve Deck, Force pile and Used pile). This is accomplished via "Force Drains" (forcing the opponent to discard cards by controlling, unopposed, a location with their Force Icons on it), battling opposing characters, and resolving certain climatic situations (for instance, freezing a character in carbonite, winning a pod race, dueling a Jedi).

The game system also features "Destiny draws", which represent the elements of chance, uncertainty, luck, random chance and the Force. Each card has a destiny number, from 0 to 7, at the top-right corner (except locations, which count as destiny 0), and rather than using dice for generating random numbers, players "draw destiny" from the top of their deck, revealing the top card and using its destiny number as the result. This is used for a variety of purposes, from determining weapon hits to mandatory losses incurred by the opponent to resolving whether a character passes a Jedi Test. The drawn Destiny card goes to the Used Pile and is recycled into the deck. Through this system, a skillful player can legally count cards, remembering where the high-destiny cards are in the deck. Stronger (or rarer) cards generally have lower Destiny values (with some exceptions); as a result, less-experienced (or economically challenged) players are more likely to find that "The Force is with [them]".

Sets[edit]

Full expansion sets[edit]

The following full sets were created by Decipher:

Unlimited white-border editions of the sets A New Hope, Hoth, and Dagobah were released in August 1998 after their original limited edition print run had sold out.[21]

World Champions[edit]

Year[22] Champion Nationality Runner-up Nationality Worlds Location Round 1 Participants
2023 Hayes Hunter  USA Casey Anis  USA Morristown, New Jersey, USA 69
2022 Justin Desai (3)  USA Matthew Harrison-Trainor  CAN Atlanta, Georgia, USA 51
2021 Joe Olson (2)  USA Matt Scott  USA Crystal City, Virginia, USA 60
2020 Joe Olson  USA Quirin Fürgut  GER Online 97
2019 Bastian Winkelhaus (3)  GER Bryan Mischke  USA Bochum, Germany 69
2018 Bastian Winkelhaus (2)  GER Tom Kelly  USA Morristown, New Jersey, USA 69
2017 Phillip Aasen  USA Jonathan Chu  USA Bloomington, Minnesota, USA 59
2016 Tom Haid  USA Reid Smith  USA Princeton, New Jersey, USA 62
2015 Justin Desai (2)  USA Jonathan Chu  USA Philadelphia, Pennsylvania, USA 61
2014 Emil Wallin (2)  SWE Brian Terwilliger  USA Toronto, Ontario, Canada 31
2013 Justin Desai  USA Reid Smith  USA Boston, Massachusetts, USA 60
2012 Emil Wallin  SWE Angelo Consoli  GER Bochum, Germany 54
2011 Kevin Shannon (2)  USA Brian Herold  USA Washington, D.C., USA 63
2010 Dan Kim  USA Kyle Krueger  USA Philadelphia, Pennsylvania, USA 61
2009 Brian Hunter  USA Justin Desai  USA Princeton, New Jersey, USA 53
2008 Kevin Shannon  USA Kyle Krueger  USA Minneapolis, Minnesota, USA 60
2007 Jonathan Chu (2)  USA Justin Desai  USA Chicago, Illinois, USA 45
2006 Nate Meeker  USA Brian Hunter  USA Chicago, Illinois, USA 34
2005 Drew Scott  USA James Booker  USA GenCon, Indianapolis, Indiana, USA
2004 Brandon Schele  USA Reid Smith  USA GenCon, Indianapolis, Indiana, USA
2003 Jonathan Chu  USA Greg Shaw  USA DragonCon, Atlanta, Georgia, USA
2002 Angelo Consoli  GER Greg Shaw  USA DecipherCon, Virginia Beach, Virginia, USA
2001 Bastian Winkelhaus  GER Martin Akesson  SWE FreedomCon, Virginia Beach, Virginia, USA
2000 Matt Sokol  USA Yannick Lapointe  CAN DecipherCon, Kissimmee, Florida, USA 72
1999 Gary Carman  GBR Steven Lewis  USA Virginia Beach, Virginia, USA 32
1998 Matt Potter  USA Michael Riboulet  GBR Virginia Beach, Virginia, USA 56
1997 Philipp Jacobs  GER Michael Riboulet  GBR Norfolk, Virginia, USA 52
1996 Raphael Asselin  CAN Bjørn Sørgjerd  NOR Vail, Colorado, USA 32

Reception[edit]

In the April 1996 edition of Arcane (Issue 5), Andy Butcher gave the game a top rating of 10 out of 10 despite stating that "Star Wars is let down by two things: its rulebook and the distribution of the cards.".[23]

In the June 1996 edition of Dragon (Issue 230), Rick Swan liked the "first-rate presentation" of the cards. But he was disappointed with gameplay, saying "if only Star Wars played as good as it looked. But alas, it is merely okay." He found the rules "a bit clunky". The game "loses steam toward the end, when the outcome becomes all but inevitable." And he felt that the starter packs of only 60 cards made for a limited game, stating『You'll need a much larger pool – I'd guess at least 100 Dark Side cards and 100 Light Siders – to make Star Wars come alive.』He concluded by giving it an average rating of 3 out of 6, saying, "In today's deck-drenched market... it's just another card game, eminently playable but nothing to squander the rent money on."[24]

In 2006, Trading Card Games For Dummies highlighted that the "Decipher Star Wars: Customizable Card Game enjoyed a huge following, spawning world tournaments, gorgeous trophies, dedicated fans and a great card game. Then Decipher's Star Wars license expires and this game, too, faded into near-obscurity. Although cards are no longer available, Star Wars still enjoys a devoted, albeit small, following. Players organize tournaments, trade, and talk about deck design, which is quite a commendation for a game that's been out of print for several years. [...] Decipher's Star Wars game plays very differently than its namesake published by Wizards of the Coast".[25]

Reviews[edit]

References[edit]

  1. ^ Owens, Thomas S.; Helmer, Diana Star (1996). Inside Collectible Card Games. p. 121.
  • ^ Miller, John Jackson (2003). Scrye Collectible Card Game Checklist & Price Guide (Second ed.). pp. 569–587.
  • ^ a b Varney, Allen (May 1998). "Game news & updates". The Duelist. No. 25. Wizards of the Coast. p. 82.
  • ^ "The Star Wars Players' Committee". Decipher. January 2002. Archived from the original on 2018-01-01.
  • ^ "The Force Is Strong With This 'Star Wars' Subculture". The Ringer. May 2018.
  • ^ a b Varney, Allen (May 1996). "Reports on Trading Card Games". The Duelist. No. #10. p. 9.
  • ^ Varney, Allen (February 1996). "Reports on trading card games". The Duelist. Vol. 3, no. 1. pp. 19–21.
  • ^ "Game news & updates". The Duelist. No. 13. Wizards of the Coast. October 1996. p. 74.
  • ^ "Inside the Industry". The Duelist. No. #12. September 1996. p. 74.
  • ^ "Game news & updates". The Duelist. No. 14. Wizards of the Coast. December 1996. p. 78.
  • ^ Varney, Allen (February 1997). "Inside the Industry". The Duelist. No. #15. p. 84.
  • ^ Varney, Allen (December 1997). "Game news & updates". The Duelist. No. 20. Wizards of the Coast. p. 90.
  • ^ Varney, Allen (October 1997). "Inside the Industry". The Duelist. No. #19. p. 78.
  • ^ "Tibanna Gas Miner". Star Wars Customizable Card Game Database.
  • ^ Varney, Allen (October 1997). "Game news & updates". The Duelist. No. 19. Wizards of the Coast. p. 78.
  • ^ "Game News & Updates". The Duelist. No. #21. January 1998. p. 87.
  • ^ Robinette, Jason (July 1998). "Jabba's Palace". InQuest. No. 39. Wizard Entertainment. p. 28.
  • ^ Scherman, Heath (May 1999). "Star Wars: The Phantom Menace CCGs". InQuest. No. 49. Wizard Entertainment. p. 24.
  • ^ "Best buys: Star Wars CCG: Coruscant". InQuest Gamer. No. 79. Wizard Entertainment. November 2001. p. 27.
  • ^ "SIGNIFICANT RULE CHANGES ON PERSONAS ANNOUNCED". starwarsccg.org. 6 November 2021. Retrieved 2 February 2022.
  • ^ Herndon, Cory (August 1998). "Game news & updates". The Duelist. No. 28. Wizards of the Coast. p. 70.
  • ^ "Awards and Hall of Fame". starwarsccg.org. Retrieved 17 August 2023.
  • ^ Butcher, Andy (April 1996). "Games Reviews". Arcane (5). Future Publishing: 70.
  • ^ Swan, Rick (June 1996). "Roleplaying Reviews". Dragon (230). TSR, Inc.: 112–113.
  • ^ Kaufeld, John; Smith, Jeremy (2006). "Some games are like Elvis: Dead but still popular". Trading Card Games For Dummies. John Wiley & Sons. p. 182. ISBN 9780470044070.
  • ^ "Backstab Magazine (French) Issue 07".
  • ^ "Backstab Magazine (French) Issue 10".
  • Further reading[edit]

    External links[edit]


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