Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Advantages and disadvantages  



1.1  Environment specific  







2 Linking and loading  





3 Creating static libraries in C/C++  





4 See also  





5 References  














Static library






Català
Čeština


Polski
Português
Українська

 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 

(Redirected from Statically linked library)

Incomputer science, a static libraryorstatically linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an object file and a stand-alone executable.[1] This executable and the process of compiling it are both known as a static build of the program. Historically, libraries could only be static. Static libraries are either merged with other static libraries and object files during building/linking to form a single executable or loaded at run-time into the address space of their corresponding executable at a static memory offset determined at compile-time/link-time.

Advantages and disadvantages[edit]

There are several advantages to statically linking libraries with an executable instead of dynamically linking them. The most significant advantage is that the application can be certain that all its libraries are present and that they are the correct version. This avoids dependency problems, known colloquially as DLL Hell or more generally dependency hell. Static linking can also allow the application to be contained in a single executable file, simplifying distribution and installation.

With static linking, it is enough to include those parts of the library that are directly and indirectly referenced by the target executable (or target library). With dynamic libraries, the entire library is loaded, as it is not known in advance which functions will be invoked by applications. Whether this advantage is significant in practice depends on the structure of the library.

In static linking, the size of the executable becomes greater than in dynamic linking, as the library code is stored within the executable rather than in separate files. But if library files are counted as part of the application then the total size will be similar, or even smaller if the compiler eliminates the unused symbols.

Environment specific[edit]

OnMicrosoft Windows it is common to include the library files an application needs with the application.[2]OnUnix-like systems this is less common as package management systems can be used to ensure the correct library files are available. This allows the library files to be shared between many applications leading to space savings. It also allows the library to be updated to fix bugs and security flaws without updating the applications that use the library. In practice, many executables (especially those targeting Microsoft Windows) use both static and dynamic libraries.

Linking and loading[edit]

Any static library function can call a function or procedure in another static library. The linker and loader handle this the same way as for kinds of other object files. Static library files may be linked at run time by a linking loader (e.g., the X11 module loader). However, whether such a process can be called static linking is controversial.

Creating static libraries in C/C++[edit]

Static libraries can be easily created in C or in C++. These two languages provide storage-class specifiers for indicating external or internal linkage, in addition to providing other features. To create such a library, the exported functions/procedures and other objects variables must be specified for external linkage (i.e. by not using the C static keyword). Static library filenames usually have ".a" extension on Unix-like systems[1] and ".lib" extension on Microsoft Windows.

For example, on a Unix-like system, to create an archive named libclass.a from files class1.o, class2.o, class3.o, the following command would be used:[1]

ar rcs libclass.a class1.o class2.o class3.o

to compile a program that depends on class1.o, class2.o, and class3.o, one could do:

cc main.c libclass.a

or (iflibclass.a is placed in standard library path, like /usr/local/lib)

cc main.c -lclass

or (during linking)

ld ... main.o -lclass ...

instead of:

cc main.c class1.o class2.o class3.o

See also[edit]

References[edit]

  1. ^ a b c "Static Libraries". TLDP. Retrieved 3 October 2013.
  • ^ Anderson, Rick (2000-01-11). "The End of DLL Hell". microsoft.com. Archived from the original on 2001-06-05. Retrieved 2013-08-31. Private DLLs are DLLs that are installed with a specific application and used only by that application.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Static_library&oldid=1209364355"

    Category: 
    Computer libraries
    Hidden categories: 
    Articles needing additional references from October 2013
    All articles needing additional references
     



    This page was last edited on 21 February 2024, at 15:22 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki