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Contents

   



(Top)
 


1 Character traits  





2 Demographics  





3 Fandom  





4 Genres  





5 Other terms  





6 See also  





7 References  



7.1  Citations  





7.2  General sources  







8 Further reading  





9 External links  














Glossary of anime and manga






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From Wikipedia, the free encyclopedia
 

(Redirected from Waifu)






The following is a glossary of terms that are specific to anime and manga. Anime includes animated series, films and videos, while manga includes graphic novels, drawings and related artwork.

Note: Japanese words that are used in general (e.g. oniisan, kawaii and senpai) are not included on this list, unless a description with a reference for notability can be provided that shows how they relate.

Character traits[edit]

Demographics[edit]

Fandom[edit]

Genres[edit]

Other terms[edit]

See also[edit]

References[edit]

Citations[edit]

  1. ^ Toole, Michael (February 22, 2015). "The Mike Toole Show - The Anime Alphabet". Anime News Network. Retrieved November 9, 2017.
  • ^ Ruide, Koh (July 15, 2017). "Japanese Twitter reveals the secret to making the perfect "ahoge" for your cosplay wig. 【Video】". SoraNews24. Retrieved November 9, 2017.
  • ^ Annett, S. (2014). Anime Fan Communities: Transcultural Flows and Frictions. Springer. p. 177. ISBN 9781137476104. Retrieved November 9, 2017.
  • ^ Lada, Jenni (February 27, 2015). "Dynasty Warriors 8 Empires is great for building harems". TechnologyTell. Archived from the original on November 10, 2017. Retrieved November 9, 2017.
  • ^ Hedvat, Omar (September 12, 2016). "Bishojo and Design – Evolution of the Cute Girl in Manga & Anime". Gurashii. Retrieved November 9, 2017.
  • ^ Peraja, Christy (2017). How To Draw Shojo Manga VOLUME 1: Your Step By Step Guide To Drawing Shojo Manga. HowExpert. p. 126. ISBN 9781641860215. Retrieved November 9, 2017.
  • ^ Toku 2015, p. 112
  • ^ Galbraith, Patrick W. (2014). Moe Manifesto: An Insider's Look at the Worlds of Manga, Anime, and Gaming. Tuttle Publishing. p. 225. ISBN 9781462914135. Retrieved November 9, 2017.
  • ^ Pflugfelder, Gregory M. (1999). Cartographies of Desire: Male-male Sexuality in Japanese Discourse, 1600–1950 (1st ed.). Berkeley, California: University of California Press. pp. 221–234. ISBN 0520209095.
  • ^ a b Eisenbeis, Richard (August 20, 2013). "How to Identify Popular Japanese Character Types". Kotaku. Retrieved July 28, 2019.
  • ^ Kyarakutā Sekkei Kyōshitsu [Characterization Classroom] (in Japanese). Light Novel Etiquette Research Center, Shūwa Systems. 2009. pp. 247–248. ISBN 9784798023397. Retrieved March 10, 2012.
  • ^ Kazuhisa Fujie; Sian Carr (March 15, 2007). Fruits Basket Uncovered: The Secrets of the Sohmas. DH Publishing Inc. pp. 80–81. ISBN 978-1-932897-21-0. Retrieved March 27, 2012.
  • ^ Kyōsuke, Kagami; Kajima, Kawana (2007). Shōjo manga kara manabu ren'aigaku : Kanzen ren'ai hisshō manyuaru. Tokyo: Shinkō Myūjikku Entateimento. p. 67. ISBN 978-4401630905.
  • ^ Kenkyūkai, Otaku Bunka (2006). Otaku yōgo no kiso chishiki = Basic knowledge of otaku term (Shohan ed.). Tokyo: Magajin Faibu. p. 87. ISBN 4434073966.
  • ^ Kazuma, Shinjō (2006). Light Novel『Chō』Nyūmon (Chuban ed.). Tokyo: Soft Bank Creative. p. 150. ISBN 4797333383.
  • ^ "Gou-dere Sora Nagihara GN 1". Anime News Network. Retrieved December 13, 2019.
  • ^ de Lavigne, Guillaume (February 16, 2015). LES CHIENS CELEBRES, Réels et Fictifs, dans l'Art, la Culture et l'Histoire (in French). Lulu.com. p. 124. ISBN 9781326035655.[self-published source]
  • ^ Yukari Seko; Minako Kikuchi (March 11, 2022). "Mentally Ill and Cute as Hell: Menhera Girls and Portrayals of Self-Injury in Japanese Popular Culture". Frontiers in Communication. Vol. 7. doi:10.3389/fcomm.2022.737761.
  • ^ Kato, Hiloko and Bauer, René. "Mukokuseki and the Narrative Mechanics in Japanese Games". Narrative Mechanics: Strategies and Meanings in Games and Real Life, edited by Beat Suter, René Bauer and Mela Kocher, Bielefeld: transcript Verlag, via De Gruyter, 2021, pp. 113-150. https://doi.org/10.1515/9783839453452-006
  • ^ "「男の娘☆」の商標登録が認められていた".
  • ^ Ashcraft, Brian (May 26, 2011). "What Is Japan's Fetish This Week? Male Daughters". Kotaku. Retrieved January 5, 2014.
  • ^ a b Galbraith, Patrick W. (2009). The Otaku Encyclopedia: An Insider's Guide to the Subculture of Cool Japan (1st ed.). Tokyo: Kodansha International. pp. 226–227. ISBN 9784770031013.
  • ^ a b c d e f g h i j k Steiff, Josef; Tamplin, Tristan D. (2010). Anime and Philosophy: Wide Eyed Wonder. New York: Open Court. pp. 313–317. ISBN 9780812697131. Retrieved June 11, 2015.
  • ^ a b c d e f g Toku 2015, p. 241
  • ^ Levi, Antonia; McHarry, Mark; Pagliassotti, Dru (2008). Boys' Love Manga: Essays on the Sexual Ambiguity and Cross-cultural Fandom of the Genre. Jefferson, North Carolina: McFarland & Company. p. 257. ISBN 9780786441952.
  • ^ McCarthy, Helen (2006). "Manga: A Brief History". 500 Manga Heroes & Villains (1st ed.). Hauppauge, New York: Barrons. p. 14. ISBN 9780764132018.
  • ^ Kroon, Richard W. (2010). A/V A to Z: An Encyclopedic Dictionary of Media, Entertainment and Other Audiovisual Terms. Jefferson: McFarland & Company. p. 246. ISBN 9780786457403. Retrieved October 23, 2017.
  • ^ NAGAIKE, KAZUMI (2015). "Do Heterosexual Men Dream of Homosexual Men?: BL Fudanshi and Discourse on Male Feminization". Boys Love Manga and Beyond: History, Culture, and Community in Japan. University Press of Mississippi. pp. 189–209. ISBN 9781628461190. JSTOR j.ctt13x1spg.
  • ^ Galbraith, Patrick W. (October 31, 2009). "Moe and the Potential of Fantasy in Post-Millennial Japan". Electronic Journal of Contemporary Japanese Studies. Retrieved December 26, 2012.
  • ^ Steven Poole (2007). Trigger Happy: Videogames and the Entertainment Revolution. Skyhorse Publishing Inc. ISBN 978-1611454550.
  • ^ Lucy Bennett, Paul Booth (2016). Seeing Fans: Representations of Fandom in Media and Popular Culture. Bloomsbury Publishing USA. ISBN 9781501318450.
  • ^ Clements, Jonathan; Tamamuro, Motoko (2003). The Dorama Encyclopedia: A Guide to Japanese TV Drama Since 1953. Berkeley, California: Stone Bridge Press. p. 182. ISBN 1880656817.
  • ^ Clements, Jonathan (2013). Anime: A History. London: British Film Institute. p. 142. ISBN 9781844573905.
  • ^ Morikawa, Kaichirō (April 20, 2012). "おたく/ Otaku / Geek". Center for Japanese Studies UC Berkeley. Retrieved August 13, 2013.
  • ^ Oliviera, James (January 3, 2010). "The Otaku Killer: Miyazaki Tsutomu". Retrieved January 7, 2015.
  • ^ "自分のことを「オタク」と認識してる人10代は62%、70代は23% | キャリア". Mynavi News. April 27, 2013. Archived from the original on July 3, 2013. Retrieved February 16, 2016.
  • ^ Orsini, Lauren (June 12, 2015). "Why Adults Fall In Love With (And Spend Big Money On) Cartoon Characters". Forbes. Archived from the original on June 21, 2015. Retrieved August 9, 2017. Full copy also at Orsini, Lauren (June 12, 2015). "Why Adults Fall In Love With (And Spend Big Money On) Cartoon Characters". The Money Street. Archived from the original on August 10, 2017. Retrieved May 3, 2019.
  • ^ Kemner, Louis (September 12, 2022). "Where the Term 'Waifu' Came From - And How It Grew So Prominent in Anime Culture". CBR. Retrieved June 4, 2024.
  • ^ "Am I a Weeaboo? What does Weeaboo Mean Anyway?". japanpowered.com. August 30, 2015. Retrieved July 1, 2018.
  • ^ Chris Kincaid (August 30, 2015). "Am I a Weeaboo? What does Weeaboo Mean Anyway?". Japan Powered. Retrieved February 21, 2016.
  • ^ Davis, Jesse Christian. "Japanese animation in America and its fans" (PDF). Retrieved December 12, 2015.
  • ^ Justin Sevakis (August 22, 2014). "Nobody Loves the Weeaboo". Anime News Network. Retrieved March 10, 2016.
  • ^ "Word Display". WWWJDIC. Archived from the original on January 15, 2013. Retrieved March 12, 2020.
  • ^ Moore, Lucy (August 29, 2008). "Internet of hentai". Student Life. Retrieved February 10, 2010.
  • ^ McLelland, Mark (2016). The End of Cool Japan: Ethical, Legal, and Cultural Challenges to Japanese Popular Culture. Routledge. p. 14. ISBN 9781317269366. yaoi [an erotic genre of BL manga]
  • ^ Brenner 2007, p. 89
  • ^ "The World of Isekai Continues to Grow with New Manga Contest". Anime News Network. Retrieved March 23, 2018.
  • ^ "Hacking the Isekai: Make Your Parallel World Work for You". CrunchyRoll. Retrieved March 23, 2018.
  • ^ "What Is Iyashikei and Why Should You Care?". Anime News. Sentai Films. March 19, 2019. Archived from the original on November 3, 2021. Retrieved November 3, 2021.
  • ^ Dennison, Kara (September 20, 2020). "The Anime Genre Dedicated to Relaxation". Otaku USA Magazine. Retrieved November 3, 2021.
  • ^ a b Brenner 2007, p. 304
  • ^ "CV とは|声優 業界用語集". www.esp.ac.jp. Retrieved July 1, 2018.
  • ^ Barrett, Grant (2006). The Official Dictionary of Unofficial English: A Crunk Omnibus for Thrillionaires and Bampots for the Ecozoic Age. New York: McGraw-Hill. p. 112. ISBN 9780071458047.
  • ^ Lent, John A., ed. (1999). Themes and Issues in Asian Cartooning: Cute, Cheap, Mad, and Sexy. Popular Press. p. 114. ISBN 9780879727796.
  • ^ Goodwin, Liz (May 2009). "The Working Man's Graphic Novel". The Daily Beast.
  • ^ "Answerman - Back to the Grind". Anime News Network. January 3, 2014. Retrieved October 22, 2017.
  • ^ Brenner 2007, pp. 38, 297
  • ^ Ashcraft, Brian (April 7, 2014). "Manga Trope Appears in Noodle Commercial, Confuses Some People". Kotaku. Retrieved June 17, 2015.
  • ^ Ayava (November 9, 2014). "Feeling Exhilaration, Even Through a Mistake: Experiencing the "Kabe-Don" Japanese Girls Love So Much". Tokyo Girls Update. Retrieved June 17, 2015.
  • ^ Miller, KK (March 13, 2015). "Would kabe-don work outside of Japan?【Video】". SoraNews24. Archived from the original on January 26, 2018. Retrieved June 17, 2015.
  • ^ Houck, Janet (March 8, 2007). "Scratching Your H-Itch". Mania.com. Archived from the original on October 3, 2011. Retrieved February 13, 2010.
  • ^ "All of Rumiko Takahashi's Manga Works Go Digital". Crunchyroll. March 22, 2017. Retrieved October 22, 2017.
  • ^ "魔法先生ネギま!~もうひとつの世界~公式HP" [Negima! Magister Negi Magi!: Another World Official HP] (in Japanese). Kodansha. Archived from the original on April 30, 2011. Retrieved April 8, 2011.
  • ^ 今日の52初回限定版コミック ~公式サイト~ [Kyō no Go no Ni Limited Edition Comic Official Site] (in Japanese). Kodansha. Retrieved April 8, 2011.
  • ^ "The J Gamers: Is Ryona a real thing?". April 2, 2013.
  • ^ Hollingworth, William (March 10, 2009). "'Scanlators' freely translating 'manga,' 'anime'". The Japan Times. Retrieved May 15, 2016.
  • ^ a b Mashima, Hiro (2008) [2007]. Fairy Tail. Vol. 4. Del Rey Manga. p. 197. ISBN 978-0-345-50557-6.
  • ^ Ogas, Ogi; Gaddam, Sai (2012). A Billion Wicked Thoughts: What the Internet Tells Us about Sexual Relationships (in Japanese). New York: Plume. p. 32. ISBN 9780452297876. Retrieved March 16, 2013.
  • ^ iinkai, Nettogo kenkyū (2009). Hinshutsu nettogo techō: jisho niwa notte inai atarashii nihongo. Tōkyō: Shin’yūsha. p. 47. ISBN 9784883809165.
  • ^ ぴなメイドな生活:第26回 絶対領域とニーソ. Mainichi Shimbun (in Japanese). February 2, 2007. Archived from the original on May 14, 2007. Retrieved March 16, 2014.{{cite news}}: CS1 maint: unfit URL (link)
  • General sources[edit]

    Further reading[edit]

    External links[edit]


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