By BrianAshcraft Wemayearnacommissionfromlinksonthispage. TherearecountlessJapanesebikinimodelswhoclaimtobegamers—ifonlytogetotakustreetcredandafanbase.Youknow,tobeoneofus.ButHarunaAnnoistherealdeal.Wefirstmetthepin-upmodelwhenshewas18years-oldandputtingherSNESStreetFighterIIcartridgeinthe'fridgeasanexperiment.Ifeverydayyouhavetolearnsomethingnew,todaywemightaswelllearnmoreabouther.Anno'sroomisagamingshrine,filledwithretrogamehardware,anarcadecabinetandgames—lotsofgames.She'sdeadseriousaboutplaying,too.SheclaimstohaveonceplayedChronoTriggerfor36hoursstraightandhaswhizzedthroughSuperMarioBros.somanyeffingtimesthatshecanclearWorld1-1withoutlookingatthescreen.(Granted,we'veseenthisbefore,butnotbyabikinimodel!)Shedoesn'tspendhermoneyonmake-upordesignerbags,butrather,onvintagegames.Justlistentohertalk: Ithinktheimageofgamingisstillalittledark,likeotakuintheirroomswithoutanyfriendsplayinggames.Like,movieshavealotofviolenceinthem,butnooneseemstoblamethemforyouthcrimesthewaythemediablamesgamesinJapan.Ithinkthatispartofthenegativeotakuimage.Forme,gamesarepopandcool.Iwanttoshowpeoplethatgamingisn'tsomethingonlylonelypeopledoindarkdirtyrooms.ThatisonereasonItrytodisplaymycollectionthiswayandkeepmyroomandclothesclean.Iwanttoshowpeoplethatanyone,evenayounggirllikeme,canplaygames.