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The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
by93 Escort Wagon ( 326346 ) writes:
But seriously, do more than a handful of people care about video game speed running records?
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byTony Isaac ( 1301187 ) writes:
Right! If new gamers can beat old records because the hardware is faster, good for them!
byTony Isaac ( 1301187 ) writes:
Sorry, I forgot to ask for pronouns.
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byaz-saguaro ( 1231754 ) writes:
Actually, would they beat or lag old records?
If the human takes time to T to complete a task, based on see-respond neurological reflexes, and in that time T, the timing clock counts a few extra beats, then the the system says the player took longer - player lags old records.
On the other hand, if the player keeps pace with data presentation rates and can complete a task in N clock cycles regardless the precise clock rate, and if there is a system clock separate from the audio clock, then system clock sees an N-cycle task completed in slightly less real time than it used to take - players beats old records.
The biggest variance they found was 182 Hz above nominal 32kHz, about 0.5 percent. When you look at how close some speed races are, like Olympic swim and track, or drag racing, measured to 2 or 3 decimal places of a second, 1/2 percent is significant.
I would be interested in knowing how those resonators change that they are speeding up. A "material" Slashdot mystery.
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byTony Isaac ( 1301187 ) writes:
All excellent points. It's not clear whether the faster clocks would allow great players to beat records, or fail to do as well. My guess is that it depends on the precise nature of the game, and that in some games, players could do better, while in others, they would do worse.
byAmiMoJo ( 196126 ) writes:
I don't think it will make any difference to players. The timing difference is too small to affect muscle memory, and for record times they count the number if frames captured these days. Nobody on record pace is pointing a camera at a TV screen anymore.
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byMr. Dollar Ton ( 5495648 ) writes:
Some capacitor in some timing circuit is dying, as likely as anything else.
Or it is the new post-truth world finally settling in. SNES slow? Fake news!
bybuck-yar ( 164658 ) writes:
I'd guess more people care about speedrunning than your "who cares" post (or any of your hot takes going through your post history)
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byDerekloffin ( 741455 ) writes:
It is actually concerning in general as I'm sure Nintendo wasn't the only one using this tech, so other tech, some of which may be far more critical, might have the same thing going on. Identifying the cause is thus potentially quite important.
bytepples ( 727027 ) writes:
In what Wikipedia calls the fourth generation, Nintendo was indeed the only company using two clock sources for digital logic in one base console.
Both the NES and TurboGrafx-16 have sound on the CPU die, with everything clocked by the same 21.48 MHz crystal. The Genesis derives its sound clocks by dividing the 53.69 MHz crystal by 15 for the Z80 CPU and the VDP's DCSG channels (square waves and noise) and by 7 for the CPU and YM2612 FM chip. The NeoGeo AES divides a 24.17 MHz crystal by 2, 4, and 8 to form
bybjoast ( 1310293 ) writes:
Speedrunning is one of the most useless activities a man can engage in. It is an addiction that steals all your time while providing no useful transferrable skills.
byrsilvergun ( 571051 ) writes:
Over on YouTube raises millions for charity and will clear 140,000 views on their biggest speedruns like Yoshi's Island. So yeah it's got a surprisingly large fan base all things considered. Not exactly super bowl numbers but enough to matter
bygodrik ( 1287354 ) writes:
mmm... yes!
Right now the GamesDoneQuick twitch channel is casting a "just chatting" rerun and there are 1500 people watching that rerun live.
The VODs for special events can make about a million views.
On the YT side, the WR that is two month old for Super Mario Bros sits at 330K views. The former WR sits at 930K view. One of the influential former WR for Kosmic sits at 6.3M views.
If you look at speedrun history videos, they do well too. For instance, a history of tetris speedrun from this year did 5M views.
A
byOrangeTide ( 124937 ) writes:
People keep clicking on the YT videos. And people keep making them. So clearly someone follows this stuff, even if it isn't that interesting to a majority of people.
For the record, I think the article is interesting. But I don't really watch speedrun videos much. I prefer the videos that deep dive on how code of these old games works that enables some of the often used tricks in a speed run or in the frame timing itself. But the audience that finds 6502 machine code interesting is far more niche than the on
byDrMrLordX ( 559371 ) writes:
Speedrunning used to be an amusing "wow can they do that?" niche hobby that was worth a look once every blue moon. Now it's a community full of people who take themselves far too seriously.
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