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Updated
Sep 3, 2020 - JavaScript
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[DISCONTINUED] Collection of awesome resources for the A-Frame WebVR framework.
ViroReact: AR and VR using React Native
RemixVR is a tool for collaboratively building customisable VR experiences.
[DISCONTINUED] Curated collection of community A-Frame components.
A drum-style keyboard for VR in Unity
A-Frame component to extrude your SVG's files and use in WebVR scenes like magic
Open Source Open VR driver for the Playstation VR.
Using ARCore and GearVR, we are now able to get positional tracking on High End Mobile VR for Android.
This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
COVID-19 Data Visualization for HoloLens2 / HoloLens / Windows Mixed Reality with MRTK
Build a two-handed bow and arrow w/physics in webVR using A-Frame
VR Headset Controller Tutorial, get started with virtual reality in Python
MayaVerse is an experimental Metaverse - Immersive Virtual World
Extends NewtonVR with capabilities for multiplayer and playback of recorded movements and interactions. See the wiki for changes and usage info:
Tour360 is a virtual reality viewing platform that helps to view 360 images
Tutorials for geodesign with Blender
an early of VR arms tracking in unity (2019.3) with individual finger tracking in Oculus Quest. Unfortunately I've had to go private with the ongoing work because I'm adding paid assets that aren't redistributable. If you have questions or want help figuring something out in this space, please feel free to reach out via submitting an issue.
A VR Model of the Mars Desert Research Station in Unity Framework by Jonathan Beechner and Jaxom Hartman
Старые фотографии города Гродно в режиме виртуальной реальности
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Don't know where this issue is inherited, but I found up, that if [ CameraRig] is inside any object with rigidBody, that's will crash unity editor, when exiting play mode.
So be carefull, if you want to exit play mode, disable camera inside [ CameraRig ] in hierarchy.