engine
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A brief computer graphics / rendering course
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Aug 25, 2020 - C++
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Sep 16, 2020 - C#
When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
The minimal javascript library to create flowcharts
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Jul 29, 2020 - JavaScript
We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
Provides HTML UI layout for Angular applications; using Flexbox and a Responsive API
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Sep 11, 2020 - TypeScript
When working on a fix for #2755 I noticed that tags are being handled that cannot be used anyway, e.g. tags of disconnected changesets. Similarly, per-branch tags should be constrained to the checked out branch.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
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Jan 15, 2020 - C++
Rust library to create a Good Game Easily
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Aug 9, 2020 - Rust
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
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Sep 16, 2020
Linkis helps easily connect to various back-end computation/storage engines(Spark, Python, TiDB...), exposes various interfaces(REST, JDBC, Java ...), with multi-tenancy, high performance, and resource control.
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Sep 7, 2020 - Scala
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
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Sep 9, 2020 - C++
486 lines of C++: old-school FPS in a weekend
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Feb 20, 2019 - C++
4X Space Strategy game Star Ruler 2's open source distribution.
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Apr 21, 2020 - C
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May 4, 2020
Sciter is an embeddable HTML/CSS/scripting engine
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Sep 16, 2020 - Pawn
Brief summary of issue / Description of requested feature:
https://github.com/evennia/evennia/wiki/Gametime-Tutorial#a-game-time-with-a-custom-calendar
"In our case the game time starts at year 0, month 0, day 0, and at midnight."
This raises one big question to me: Is there a 'Month 0' and 'Day 0' that will come up every year/month? If so, why?
If not, I think the tutorial would
Solar2D Game Engine main repository (ex Corona SDK)
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Sep 15, 2020 - C++
A rules engine expressed in JSON
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Aug 27, 2020 - JavaScript
hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out
Seek performance
Describe the bug
On the new registration page, the nickname prefix moves to a separate line.
To Reproduce
Steps to reproduce the behavior:
- Go to '/users/sign_up'
- Resize viewport
- See the nickname input wrapping to a new line
Expected behavior
Prefix and input stay on the same line
Screenshoot


Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro