DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
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Updated
Sep 25, 2020 - Python
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DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
A tiny (~1.7 KB gzipped) spring physics micro-library that models a damped harmonic oscillator.
Main development repository for Rigs of Rods soft-body physics simulator
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
Exchange a package that is marked as deprecated.
Seen in CI as warning in the apt install step with CUDA 10.1.243.
To Do:
3D Procedural Game Engine Using OpenGL
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
Scmutils in Clojure
GPGPU physics for Three.js
Examples of various Unity 2D Physics components and features.
It would be helpful to add a tutorial explaining how to run things in parallel (mpirun etc). There are some users who are not familiar with mpi (see #173 ) and it is useful to explain the basic steps to do this.
A 2D rigid-body dynamics simulator with some cool features for generating beautiful animations.
A Compositional Object-Based Approach to Learning Physical Dynamics
Official public repository of Gate
Assistive Gym, a physics-based simulation framework for physical human-robot interaction and robotic assistance.
FEATool Multiphysics - "Physics Simulation Made Easy" (FEA, FEniCS, OpenFOAM, SU2 Integrated GUI & Simulation Platform)
The boosted-frame example script (in the documentation) uses the direct laser injection.
However, when modifying parameters, users can easily be in a situation where the laser does not fit in the box.
For this reason, it might be better to use the laser antenna in the default example.
Bouncing balls simulation using plain JavaScript
Position based dynamics in Unity
A 2D Deformable body simulation in Unity using FEM
This issue is a roadmap for Molly.jl development. Feel free to discuss things here or submit a PR. Bear in mind that significant refactoring will probably occur as the package develops.
Want to get involved? These issues might be the place to start:
OPEM (Open Source PEM Fuel Cell Simulation Tool)
Visualization/Simulation of 2D physics concepts
Research prototyping framework for physics simulation written in C++
Comprehensive, GPU accelerated framework for developing universal virtual quantum processors
Atomistic Spin Simulation Framework
Add a description, image, and links to the physics-simulation topic page so that developers can more easily learn about it.
To associate your repository with the physics-simulation topic, visit your repo's landing page and select "manage topics."
Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of