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Updated
Nov 4, 2020
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A Curated List of Game Network Programming Resources
Machine Learning for Flappy Bird using Neural Network and Genetic Algorithm
A collection of free software and free culture resources for making amazing games. (mirror)
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
A central repository of Haskell Game Programming resources, put together by Keera Studios
Ubpa Entity-Component-System (U ECS) in Unity3D-style
[WIP] A curated list of progressive game clone challenges.
Tiny and easy to use ECS (Entity Component System) library for game programming
Mirror Repository for GameDev ebook "2D Game Development: From Zero To Hero"
University Final project - JavaScript + WebGL 2D Game Engine.
Modern reimplementation in Unity of Bob's Map from AI Techniques for Game Programming
GoLang 2D RPG Game - hobby project
Tanks vs Zombies using Paper2D and GameplayAbilites
My personal collection of complete game development series.
A comparison between humans, neuroevolution and multilayer perceptrons playing Flapy Bird implemented in Python
SPGL is a simple Python game library / framework for creating 2D games. It is built on the Python Turtle module and is compatible with Python 2.x and 3.x.
Polygonal RTS/MOBA Game Engine
data driven "game engine"
An outdated fps puzzle project built in Unity
Utility library for game programming
Top-down shoot'em up with gravity gun and physics puzzles
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It would be a cool proof of concept to see Flecs running in the browser. As a first step towards this, the ecs_graphics project could be ported as it showcases the bare minimum for a game with graphics (input + rendering).
Link to example:
https://github.com/SanderMertens/ecs_graphics