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Updated
Nov 30, 2020 - C++
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A project to create a blazingly fast Swift game engine that is a joy to use
Java / JavaFX / Kotlin Game Library (Engine)
Free, cross-platform 2D game engine powered by Haxe and OpenFL
Dozens of free and open source demos for the Godot game engine
Free/Libre Action Roleplaying Engine (engine only)
An easy open source Android Native Game FrameWork.
For an ui element made out of graphics::Canvas, is it better to
build a new ui::Canvas
make it so that ui::Image can accept either graphics::Image or graphics::Canvas
make it so that there's a Drawable trait that has fn draw<Q: IntoQuad>(&self, quad: Q, target: &mut Target), so that ui::Image accepts a &dyn Drawable trait object.
1 is the most logical given t
LayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.LayaAir support TypeScript and JavaScript、ActionScript 3.0 programming language.Can develop once, publish for multi platform.
This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus
The Grid SDK - Game engine for Lua
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
It would be nice to have a component that can expose the frames of an animated GIF image using the Animation interface; I'm picturing something like this:
import { useType, useNewComponent, GIF, useDraw } from "@hex-engine/2d";
import someGifFile from "./whatever.gif";
function MyComponent() {
useType(MyComponent);
const gif = uThe quadplay✜ fantasy console
Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
Cross-platform desktop, mobile, and WebGL game engine, based on FlashPunk
A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
LITIENGINE
Remove the InputActionEvent class since it has been replaced by an Event.
This issue should be done on the v0.5 branch since it contains the Event rework.
InputActionEvent header](https://github.com/Sygmei/ObEngine/blob/v0.5/includ2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
HGE 1.8.1 configured with CMake (DirectX9 version in the same source tree), with shaders
An open source, cross-platform game engine designed for indie developers.
2D Framework with visual WYSIWYG editor
A free game engine capable of running Age of Empires 2 and Star Wars: Galactic Battlegrounds
2d格斗游戏引擎&&编辑器 / 2d FTG engine and editor
C# Wrapper for LÖVE, a 2d game engine
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In GitLab by @Comigo on Feb 24, 2019, 21:14
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