reimplementation
Here are 92 public repositories matching this topic...
Winamp 2 reimplemented for the browser
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Sep 11, 2021 - TypeScript
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
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Sep 17, 2021 - C++
Car engine sound
Implement car engine sound.
Sound loading already works, use AudioManager.CreateAudioClipFromSfx() to load sounds.
When vehicle is created (eg. in Vehicle.Start()), load it's engine sound. Make sure to cache loaded sounds (eg. in a Dictionary), so we don't have to load them every time.
Each group of vehicles has different sound, so they need to be identified first.
We need to det
Implement pickups
Implement SCM parser
Butterchurn is a WebGL implementation of the Milkdrop Visualizer
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Aug 10, 2021 - JavaScript
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
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Aug 12, 2021 - C++
OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
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Apr 18, 2019 - C++
Reimplementation of Grand Theft Auto 1 [GTA1]
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May 16, 2021 - C++
Engine re-implementation and data interchange for games by Retro Studios | Mirror
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Sep 17, 2021 - C++
A re-implementation of the RenderWare Graphics engine
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Aug 31, 2021 - C++
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Aug 9, 2021 - C#
Font kerning
Add kerning table in Rendering/Font.cpp
Efficient and clean PyTorch reimplementation of "End-to-end Neural Coreference Resolution" (Lee et al., EMNLP 2017).
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Jan 11, 2021 - Perl
A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React
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Sep 9, 2021 - TypeScript
DarkFO, a post-nuclear RPG remake (of Fallout 2)
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Mar 7, 2019 - TypeScript
Windows 98 React Component Library
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Jan 5, 2020 - CSS
Reconstructing Cave Story with SDL 2.0 and C++14
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Jun 28, 2017 - C++
Cross-platform (Win, Mac, Linux) desktop version of Winamp 2.9 reimplementation
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Jan 28, 2020 - JavaScript
Pytorch reimplementation for "Gradient Surgery for Multi-Task Learning"
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Jun 22, 2021 - Python
Classic ZX Spectrum game "The Great Escape" rewritten in portable C
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Feb 27, 2021 - C
Death Rally engine reimplementation
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Sep 10, 2021 - C
Re-implementation of Age of Empires and the Rise of Rome expansion
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Aug 27, 2021 - C++
A much faster popen() and system() implementation for Linux
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Oct 26, 2020 - C
[Paused - Far from done] Reimplementation of Vanilla features in Minestom
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Aug 31, 2021 - Java
SEER, reimplemented in python
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Jul 19, 2021 - Python
The rmdp file archive loader has a lot of redundant building blocks for its methods. It would be nice to move this into separate methods to reduce the code and maintainability for it. The building blocks would be:
- Normalizing a path (Ideally the method from #15)
- Converting a path from a string to a list of crc32 hashes and one crc32 hash for the file.
- Retrieving the right folder entry
Path normalization
Open-source, cross-platform reimplementation of the Halo Custom Edition engine.
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Mar 6, 2018 - CMake
Reimplementation of Steins;Gate visual novel
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Jun 7, 2018 - C++
Free implementation of Nitroplus/5pb. Visual Novel game engine
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Jun 4, 2019 - C++
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There is a setting to "Ignore website compatibility warnings" but I spoke to some members in the Discord and they told me that setting doesn't apply to AS3 stuff.
I believe there should be a setting for that as well - I am already aware that AS3 files might not run properly and I think it would be a good thing to not have to click "Run anyway" every time.
Current settings page (this is on Wind