sdl
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Lightweight and modular C++11 graphics middleware for games and data visualization
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Apr 11, 2022 - C++
Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.
Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre
Open-source clone of the original X-Com
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Mar 29, 2022 - C++
This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
An infinite-canvas paint program
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Feb 27, 2022 - C++
GUIslice drag & drop embedded GUI in C for touchscreen TFT on Arduino, Raspberry Pi, ARM, ESP8266 / ESP32 / M5stack using Adafruit-GFX / TFT_eSPI / UTFT / SDL
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Apr 9, 2022 - C
Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL.
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Dec 28, 2021 - C++
A free and open-source Touhou Project fangame
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Apr 1, 2022 - C
Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
Replace texts of tutorial hints, currently inlined in the code that reports particular events to the player, with constructors of an enumeration datatype to be created for this purpose (and calls to a function that turns the constructors to text, adds a message, etc.). Create a lore menu that lists all tutorial hints and shows which have already been seen in this game.
Extended scope: also keep
Prisma tools to help you generate CRUD system for GraphQL servers
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Mar 16, 2022 - TypeScript
C# Winforms for Webassembly
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May 17, 2019 - C#
The classic, refined DOOM source port. For Windows PC.
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Apr 11, 2022 - C
Optimized Amiga emulator for the Raspberry Pi and other ARM boards
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Apr 10, 2022 - C++
Draw.io libraries for threat modeling diagrams
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Nov 12, 2020
Return To The Roots (Settlers II(R) Clone)
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Apr 9, 2022 - C++
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Oct 22, 2020 - PHP
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Some modules to start with:
How?