JavaScript 3D Library.
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Updated
May 30, 2022 - JavaScript
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JavaScript 3D Library.
Fast and lightweight JavaScript game engine built on WebGL and glTF
The error with an invalid scissor rect doesn't actually say what is invalid and what the possible valid values are.
The Fastest DNN Running Framework on Web Browser
Mach is a game engine & graphics toolkit for the future.
Building game development ecosystem for @ziglang!
A powerful rendering engine implemented with Canvas2D / SVG / WebGL / WebGPU.
Paddle.js is a web project for Baidu PaddlePaddle, which is an open source deep learning framework running in the browser. Paddle.js can either load a pre-trained model, or transforming a model from paddle-hub with model transforming tools provided by Paddle.js. It could run in every browser with WebGL/WebGPU/WebAssembly supported. It could also run in Baidu Smartprogram and WX miniprogram.
RedGPU - Javascript WebGPU Library
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
A Typescript 3D library loosely based on three.js
Cross-platform C++ example for WebGPU and Dawn
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
Experimental Three.js WebGPU renderer
Right now the compute rasterizer only supports a simple list of triangles. It would be a good exercise to add support for an index buffer to support more complex models without using too much memory. You'll need to:
A WebGPU Engine for real-time rendering and GPGPU
Add a description, image, and links to the webgpu topic page so that developers can more easily learn about it.
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See KhronosGroup/glTF#1691 for implementation spec.