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COLLECTED BY
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
ArchiveBot is an IRC bot designed to automate the archival of smaller websites (e.g. up to a few hundred thousand URLs). You give it a URL to start at, and it grabs all content under that URL, records it in a WARC, and then uploads that WARC to ArchiveTeam servers for eventual injection into the Internet Archive (or other archive sites).
To use ArchiveBot, drop by #archivebot on EFNet. To interact with ArchiveBot, you issue commands by typing it into the channel. Note you will need channel operator permissions in order to issue archiving jobs. The dashboard shows the sites being downloaded currently.
There is a dashboard running for the archivebot process at http://www.archivebot.com.
ArchiveBot's source code can be found at https://github.com/ArchiveTeam/ArchiveBot.

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News
Moondust Project v0.4.3.2-beta has been released! The future is nearDuring the very long development process, various factors made us decide to publish a beta release before the next stable version. All components have been improved and somewhat reworked. The Editor significantly enhanced support for TheXTech's engine. The Player Calibrator got a fully redesigned UI and got a bunch of new functions including mouse interactions, non-modal windows, and an experimental small functionality of a graphical editor that can be used in the sprite editing mode. The Music Player got a fully reworked reverb functionality, more testing features, and introduced the SPC echo effect and the functionality that can be used to create and export setup for the Sound FX module of TheXTech.
The nearest stable version of the Moondust Kit promises to be a checkpoint between the past and the future: we keep a plan to majorly re-construct the whole codebase to get rid of many mistakes done in the past, as they impose a serious limit on scalability. Posted 11/22/2022 08:21 by Wohlstand TheXTech v1.3.6: LunaDLL scripts, better controller support, etc. We worked on this update long and hard, and now we're ready to present a bunch of new features and fixes!
Note 1: To make use of TheXTech's full potential while designing new levels, the special Moondust Devkit configuration package is recommended (the latest laboratory Moondust Devkit is required until the next stable devkit version 0.4.3.1/0.4.4 release).
Note 2: In order to gain access to all the new features, you should upgrade your assets package. Old ones will remain functional but do not contain the additions needed for features like new sound effects, the built-in editor, additional meta-signs, etc.
Note 3: Some options of the compat.ini file were renamed in order to get rid of references to proprietary content. We highly recommend renaming these fields at your episodes as soon as possible. (Details at the wiki)
See details: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.6 All details and downloads are on the project page!
Posted 09/12/2022 11:13 by Wohlstand Development news of Moondust Project and TheXTech Hello!
Since the last post, there is a lot of stuff that has been developed at both the Moondust Project and TheXTech.
In summary:
(Please see the full version of the post to see details) Posted 07/31/2022 07:50 by Wohlstand TheXTech v1.3.5.2: More than just a bugfix update This update should've been a bugfix update, however, it introduces some set of new nice features you would like! Note: To make use of TheXTech's full potential while designing new levels, the special Moondust Devkit configuration package is recommended (the latest laboratory Moondust Devkit is required until the next stable devkit version 0.4.3.1 release). See details: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5.2 All details and downloads on the project page!
Posted 10/20/2021 03:52 by Wohlstand TheXTech v1.3.5 has been released! This is another bigger update with a dozen of important changes.
Read more details here: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5 EDIT 2th of June 2021: The Version 1.3.5.1 small update has been released: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5.1 All details and downloads on the project page! Posted 05/05/2021 01:47 by Wohlstand Moondust/PGE Project v0.4.3 has been released! Happy holidays everyone!Following the beta release in February, this is a more stable snapshot release. This release can be thought of as an edge between the past and the future: Following this release I plan to place full focus on Moondust/PGE's Engine development. I'm sure that the experience we've gained while developing the X-Tech project will come in handy a lot from here on. Posted 12/25/2020 06:31 by Wohlstand Official Moondust Discord server for PGE Project is open!
Hi there! Join us here to get the support, receive all the latest news, and have fun! --> https://discord.gg/qPBsvMy <--
Posted 10/13/2020 11:04 by Wohlstand [Completed] Maintenance 2020-03-29 Tomorrow (for a March 29th, 2020) a big maintenance work is planned. That means the site, forum, wiki, additional sites at subdomains, will offline. March 30th, 2020, All works have been completed, all systems are operational. Posted 03/28/2020 11:42 by Wohlstand Meet TheXTech: a full working C++ port of SMBX engine Hello everybody!Did you see that I have done little work in my public repositories during February and at the start of March? So, I did a lot of work which I am going to present for you all: it's a full C++ port of the original SMBX engine which now works on multiple platforms (tested on Linux, Windows and macOS), and it does accurately represent original gameplay with the rest of features and bugs! (To get downloads and see details, open a full post) Posted 03/14/2020 03:29 by Wohlstand Platformer Game Engine Project v0.4.3 Beta
Hello everyone! Downloads here: https://github.com/WohlSoft/PGE-Project/releases/tag/v0.4.3-dev Posted 02/20/2020 08:48 by Wohlstand
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