ビジネスとデザインの交差点にいます。経営とデザイン、アート思考、自律・創発を生む組織、創造性の科学。
"To design is much more than simply to assemble, to order, or even to edit; it is to add value and meaning, to illuminate, to simplify, to clarify, to modify, to dignify, to dramatize, to persuade, and perhaps even to amuse." - Paul Rand Clarity is job #1 Clarity is the first and most important job of any interface. To be effective using an interface you've designed, people must be able to recogni
Designing for Mobile, Part 2: Interaction Design March 26th, 2013 My first mobile phone, a Nokia 5110 (purchased in 1998!), offered very few features: I could call, text or play Snake. What’s more, these interactions were completely controlled by the manufacturer. With the advent of smartphones, touch screens, and “app stores,” however, the opportunities for designers are now innumerable. It’s inc
While the world's going bonkers for touch-controlled interfaces, this article will focus on the more traditional input method of the mouse. I'll suggest an approach of progressive enhancement for handling interaction design; more specifically, an overview of the CSS cursor rule. Mobile design strategy is becoming more and more important each day. The community's foray into responsive web design is
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