온디바이스 AI 및 로컬 AI의 도전 과제 / Challenges of On-Device AI and Local AI
![ARKit3](https://cdn-ak-scissors.b.st-hatena.com/image/square/b62247c9f4aa43458c991d85e7b3acf09b8c2087/height=288;version=1;width=512/https%3A%2F%2Ffiles.speakerdeck.com%2Fpresentations%2F25fce8181fdf4c028b5a4d918bba95a9%2Fslide_0.jpg%3F12791196)
Brad Dwyer is the founder of Hatchlings, a startup that makes games and mobile apps in Des Moines, Iowa. A few weeks ago my company, Hatchlings, released Magic Sudoku for iOS11. It’s an app that solves sudoku puzzles using a combination of Computer Vision, Machine Learning, and Augmented Reality. You can try the app by downloading it from the App Store on your iPhone 6S (or newer) or iPad Pro.
A couple of days ago, Google announced ARCore, its competitor to Apple’s ARKit. Obviously this is great news for the AR industry, but what does it really mean for developers and consumers? I tried to find an ARCore logo…Isn’t ARCore just Tango-lite?One developer I spoke to jokingly said “I just looked at the ARCore SDK and they’ve literally renamed the Tango sdk, commented out the depth camera cod
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ARKit: Uses camera and motion data to map out the local world as you move around. CoreLocation: Uses wifi and GPS data to determine your global location, with a low degree of accuracy. ARKit + CoreLocation: Combines the high accuracy of AR with the scale of GPS data. The potential for combining these technologies is huge, with so many potential applications across many different areas. This librar
Apple’s announcement of ARKit at the recent WWDC has had a huge impact on the Augmented Reality eco-system. Developers are finding that for the first time a robust and (with IOS11) widely available AR SDK “just works” for their apps. There’s no need to fiddle around with markers or initialization or depth cameras or proprietary creation tools. Unsurprisingly this has led to a boom in demos (follow
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