I have drawn a circle by shader, but I can't get anti-aliasing to work. I tried finding an answer here http://answers.unity3d.com/questions/521984/how-do-you-draw-2d-circles-and-primitives.html, but I have to use discard to draw circle. Here is a picture of my current shader result and the shader code: Shader "Unlit/CircleSeletor" { Properties { _BoundColor("Bound Color", Color) = (1,1,1,1) _BgCol
![How to draw circle in unity by shader and anti-aliasing](https://cdn-ak-scissors.b.st-hatena.com/image/square/98d6f053a97a87156775f60757c60865d0f2c47d/height=288;version=1;width=512/https%3A%2F%2Fcdn.sstatic.net%2FSites%2Fstackoverflow%2FImg%2Fapple-touch-icon%402.png%3Fv%3D73d79a89bded)