While code written in Haskell is very declarative and mathematical, as soon as we try to create a user interface, we’ll be slapped on the cheek by a wave of IO that will turn our code procedural in no time. One of the main ideas behind this gaming (ad)venture called Keera Studios is to write more mathematical, robust games. We want these games to be easy to understand and expand, and we want them
We are extremely happy to announce that we now have several Haskell games working on Android, including our Graphic Adventure engine. Also, we have just begun beta-testing one of the games with real users via Google Play (aka. the Android Market). The first game is a breakout-like game that we already talked about. It is written in the Haskell Functional Reactive Programming (FRP) Domain Specific
Und der Haifisch, der hat Zähne Und die trägt er im Gesicht Und Macheath, der hat ein Messer Doch das Messer sieht man nicht. Threepenny-gui is a GUI framework that uses the web browser as a display. Features include: Easy installation. Everyone has a reasonably modern web browser installed. Just install the library from hackage and you are ready to go. The library is cross-platform. HTML + JavaSc
Sodium - Functional Reactive Programming (FRP) library for multiple languages This is based on Flapjax, Yampa, scala.React and a number of other Functional Reactive Programming efforts, as well as a lot of personal experience. Enjoy. Status: C++ - complete, but the memory management is not quite right yet - in separate sodium-cxx repository C# - complete (source in dotnet folder, binaries in Sodiu
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く