The HTML5 Creation EngineCreate beautiful digital content with the fastest, most flexible 2D WebGL renderer.
![PixiJS v4](https://cdn-ak-scissors.b.st-hatena.com/image/square/80ae99b93eb8d90a6f3ee2df39e681be1766083b/height=288;version=1;width=512/https%3A%2F%2Fpixijs.com%2Fimages%2Fogimage.png)
You’ve already learned about the <video> and <canvas> elements, but did you know that they were designed to be used together? In fact, the two elements are absolutely wondrous when you combine them! I’m going to show off a few super-simple demos using these two elements, which I hope will prompt cool future projects from you fellow web authors. (All of these demos work in every modern browser exce
Jumping the hurdles with the Gamepad API Stay organized with collections Save and categorize content based on your preferences. Introduction Let the novices keep their keyboards for adventure games, their precious multi-touchy-feely fingertips for fruit cutting, and their fancy newfangled motion sensors for pretending they can dance like Michael Jackson. (Newsflash: They can't.) But you're differe
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KineticJS is a fast, robust, HTML5 Canvas Library that is no longer maintained. The last stable version is v5.1.0, and it's pretty darn solid. You can find the github project here. I am also no longer maintaining the CDN which hosted KineticJS files. If your site was using KineticJS hosted on Amazon's S3 CDN services, I'm very sorry for having to pull the plug, but it was getting very costly. For
(1)Ajax XmlHttpRequestオブジェクト(JavaScript)を利用した非同期通信処理のこと。Googleマップを筆頭とするWebアプリケーションで活用されている。ブラウザからサーバ側に非同期でリクエストを実施してデータを受け取り、JavaScriptにより部分的にページを更新することで、ページ全体を更新するよりも低負荷でサーバと通信できる。また、通信中も操作を継続できるので、エンド・ユーザーの操作を妨げられることもなく、ユーザビリティに優れる。デメリットとして、基本的にブラウザからのリクエストで動作する仕組みなので、サーバ側から自動でデータを送信することはない。
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