Rust Language Cheat Sheet 2. May 2024 Contains clickable links to The Book BK, Rust by Example EX, Std Docs STD, Nomicon NOM, Reference REF. Clickable symbols BK The Book. EX Rust by Example. STD Standard Library (API). NOM Nomicon. REF Reference. RFC Official RFC documents. 🔗 The internet. ↑ On this page, above. ↓ On this page, below. Other symbols 🗑️ Largely deprecated. '18 Has minimum edition
Two months ago, we open-sourced RisingWave, a cloud-native streaming database. RisingWave is developed on the mission to democratize stream processing — to make stream processing simple, affordable, and accessible. You may check out our recent blog, document, and source code for more information about RisingWave. Rome was not built in a day, and neither are database systems. We started developing
dealing with the Option and Result enum Posted on September 1, 2021 A thorough understanding of the Option enum and the Result enum are essential to understanding optional values and error handling in Rust. In this ariticle, I will work my way through both of them. Introduction To understand the Option and the Result, it is important to understand the following: the enum in Rust matching enum vari
This is part of my "Memory Management" series 🚀 Demystifying memory management in modern programming languages🚀 Visualizing memory management in JVM(Java, Kotlin, Scala, Groovy, Clojure)🚀 Visualizing memory management in V8 Engine (JavaScript, NodeJS, Deno, WebAssembly)🚀 Visualizing memory management in Golang🚀 Visualizing memory management in RustAvoiding Memory Leaks in NodeJS: Best Practic
In Tenable.io, we are heavy users of Datadog custom metrics. Millions of metrics are sent through Dogstatsd, providing deep insights into the complex platform. As the platform grew, we found that a significant number of metrics sent by legacy apps were obsolete. We tried to hunt down these obsoleted metrics in the codebase, but modifying legacy applications was extremely time consuming and risky.
Rust for Windows v0.9 has recently been released and includes full consumption support, along with several other updates! With completed consumption support, you can now call any Windows APIs (past, present, and future) using the Rust language projection. Rust developers have access to the entire Windows API surface in a language-idiomatic way, allowing them to easily take advantage of the power a
A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever! Get Started All engine and game logic uses Bevy ECS, a custom Entity Component System Fast: Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks Simple: Components are Rust structs, Systems are Rust functions Capable: Queries, Global Resources, Local Resources, Change Detection,
Image source: AuthorI’ve been using Go for the past few weeks. It’s my first time using Go for a large(-ish), serious project. I’ve previously looked at Go a lot, and I’ve played with examples and toy programs when researching features for Rust. Real programming is a very different experience. I thought it would be interesting to write about my impressions. I’ll try and avoid too much comparison w
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