The latest announcements for Windows 11 have revealed that the next version of the Windows operating system will have very stringent hardware requirements. Some of them are, in my opinion, quite reasonable. For example, they’re finally dropping support for 32 bit X86 and legacy BIOS boot. These make sense, because almost every PC manufactured since 2011 has supported X64 and UEFI. It also sheds a
DirectX is coming to the Windows Subsystem for Linux At //build 2020 we announced that GPU hardware acceleration is coming to the Windows Subsystem for Linux 2 (WSL 2). What is WSL? WSL is an environment in which users can run their Linux applications from the comfort of their Windows PC. If you are a developer working on containerized workload that will be deployed in the cloud inside of Linux co
Get notified in your email when a new post is published to this blog Today, at Build 2018, we announced a preview of the Google Android emulator that’s compatible with Hyper-V, available on the Windows 10 April 2018 Update. This enables developers with Hyper-V enabled on their machines to use a hardware accelerated Android emulator, without needing to switch to Intel’s HAXM hypervisor. Amazing wor
I'm in San Francisco this week, attending Microsoft's Build developer conference, as a sponsored guest of Microsoft. That's perhaps a bit odd for me, as I hadn't used Windows in nearly 16 years. But that changed a few months ago, as I embarked on a super secret (and totally mind boggling!) project between Microsoft and Canonical, as unveiled today in a demo during Kevin Gallo's opening keynote of
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