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CGとMDLに関するsuzukiMYのブックマーク (3)
●
6 users
●
www.nvidia.com
●テクノロジー
NVIDIA マテリアル定義言語 (MDL) では、物理ベースのマテリアルや光源を、サポートするアプリケーション間で自由に共有できます。たとえば、MDL マテリアルを NVIDIA Adobe Substance 3D Designer のようなアプリケーションで作成してライブラリに保存しておき、NVIDIA® Iray® や Chaos の V-Ray などの MDL をサポートするアプリケーションで使用することができます。MDL マテリアルのライブラリを一度構築しておけば、ワークフロー内のどのアプリケーションに移動しても、確実に同じ外観を維持することができます。これにより、時間と労力の大幅な削減を簡単に実現できます。 特定のレンダラー向けのプログラムを生成するシェーディング言語とは異なり、MDL は光の挙動の定義を高いレベルで行います。OpenGL ベースのアプリケーションや、Iray
suzukiMY
2016/08/30
●MDL
●NVIDIA
●material
●CG
●development
●programming
●
29 users
●
www.adobe.com
●テクノロジー
https://main--cc--adobecom.hlx.page/cc-shared/assets/img/product-icons/svg/substance.svg | Adobe Substance 3D The next generation of creativity. Access all our 3D apps in the Collection plan for PRICE - M2M - Substance 3D Collection{{small-tax-incl-label}}. Free trial Buy now See business and enterprise plans. Call us for a consultation: {{phone-number-substance}}
suzukiMY
2016/04/06
●substance
●GDC
●blog
●CG
●3D
●game
●Allegorithmic
●development
●
5 users
●
mdlhandbook.com
●テクノロジー
NVIDIA's Material Definition Language (MDL) is used by rendering systems to define surface and volume appearance. To help artists, designers, programmers and managers understand and use MDL, the MDL Handbook is a work-in-progress that provides background, theory and practical examples of the language. This website provides interim versions of the MDL Handbook; as a chapter nears completion, itwil
suzukiMY
2015/05/26
●nvidia
●Material Definition Language
●MDL
●CG
●3D
●material
●surface
●handbook
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