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関連タグで絞り込む (8)
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3D
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blog
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BRDF
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Cook-Torrance
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Physically Based
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research
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Shader
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SIGGRAPH
タグの絞り込みを解除
CGとrendringに関するsuzukiMYのブックマーク (5)
●
6 users
●
blog.selfshadow.com
●テクノロジー
© Disney/Pixar 2016. Course Description Physically based shading has transformed the way we approach production rendering and simplified the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required e
suzukiMY
2016/07/25
●SIGGRAPH
●Physically Based
●CG
●Shader
●rendring
●
2 users
●
www.youtube.com
●エンタメ
Physically based shading models are increasingly important in both film and game production. In this talk, Naty Hoffman (2K Games) provides an introduction to the topic, describing the underlying physics and showing how itrelates to the mathematical models used for shading. This talk is an excerpt from the Physically Based Shading in Theory and Practice course at SIGGRAPH 2015. PRESENTER Naty H
suzukiMY
2016/07/25
●SIGGRAPH
●Physically Based
●CG
●Shader
●rendring
●
3 users
●
www.codinglabs.net
●テクノロジー
Article - Physically Based Rendering - Cook–Torrance Introduction In this article we will explore and understand the application of the Cook-Torrance BRDF in a physically based model. I assume that you are familiar with the ideas presented in the previous article Physically Based Rendering; if not, please consider starting from there before approaching this more advanced topic. Cook-Torrance BRDF
suzukiMY
2015/07/09
●BRDF
●Cook-Torrance
●Physically Based
●CG
●3D
●rendring
●blog
●
2 users
●
www.codinglabs.net
●テクノロジー
Article - Physically Based Rendering Introduction The pursuit of realism is pushing rendering technology towards a detailed simulation of how light works and interacts with objects. Physically based rendering is a catch all term for any technique that tries to achieve photorealism via physical simulation of light. Currently the best model to simulate light is captured by an equation known as the r
suzukiMY
2015/07/09
●Physically Based
●CG
●3D
●rendring
●blog
●BRDF
●
1 user
●
people.eecs.berkeley.edu/~lingqi
●学び
suzukiMY
2014/06/18
●SIGGRAPH
●CG
●research
●rendring
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