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One of the things I like the most, probably at the same level of realtime audio and graphics, it’s to develop creative tools to help designers create realtime content. While I was more involved on the Demoscene I created plenty of tools to generate 64kb intros and they made me improve my coding and UI/UX designer skills. I’ve wrote a little post for each of the tools and I hope you will enjoying t
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1st place pc 64k at TRSAC 2016 Code, graphics, sync, direction: ferris Graphics, direction, sync: wobble music, sync: h0ffman More info/binary on pouet: http://www.pouet.net/prod.php?which=68375 Breakdown video: https://www.youtube.com/watch?v=DcsesTY6AxI follow us for more of our work: twitter: https://twitter.com/logicomacorp facebook: https://www.facebook.com/logicomacorp/
Still-minus 2 - Intrinsic Gravity / Visit nvScene 2015 A demoscene realtime-Animation for Under Construction 2014 http://www.pouet.net/prod.php?which=64756 made with http://tooll.io Credits ------- pixtur - design / programming hoffman - soundtrack made with tooll2 developed by cynic, pirx, and pixtur uses directx, .net4.0, bass, newtonsoft json, sharpdx Comments ----------- Since I spen
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