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関連タグで絞り込む (16)
●
3D
●
blog
●
book
●
CG
●
CPU
●
development
●
Gamasutra
●
game
●
GPU
●
Mitsuba
●
nvidia
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Physically Based
●
rendering
●
SIGGRAPH
●
texture
●
tutorial
タグの絞り込みを解除
theoryに関するsuzukiMYのブックマーク (4)
●
1 user
●
leonano.gumroad.com
●テクノロジー
suzukiMY
2019/06/13
●theory
●game
●development
●tutorial
●3D
●CG
●texture
●
2 users
●
blog.selfshadow.com
●暮らし
SIGGRAPH 2017 Course: Physically Based Shading in Theory and Practice © DreamWorks Animation 2017. Course Description Physically based shading has transformed the way we approach production rendering and simplified the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety
suzukiMY
2017/06/30
●SIGGRAPH
●Physically Based
●rendering
●theory
●blog
●
3 users
●
pbrt.org
●テクノロジー
From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. This book has deservedly won an Academy Award. I believe itshould also be nominated for a Pulitzer Prize — Donald Knuth The fourth edition is now available. The full conte
suzukiMY
2017/06/30
●Physically Based
●rendering
●theory
●book
●GPU
●CPU
●nvidia
●Mitsuba
●
123 users
●
www.gamedeveloper.com
●テクノロジー
Game Developer is part of the InformaTech Division of InformaPLC This site is operated by a business or businesses owned by InformaPLC and all copyright resides with them. InformaPLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
suzukiMY
2015/12/14
●Gamasutra
●game
●theory
1
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