![「Socket.IO は必要か?」または「WebSocket は通るのか?」問題について 2016 年版 | blog.jxck.io](https://cdn-ak-scissors.b.st-hatena.com/image/square/25f705929f7e98ea08f049f3c57b5de57a1b3ba0/height=288;version=1;width=512/https%3A%2F%2Fblog.jxck.io%2Fassets%2Fimg%2Fjxck.600x600.png)
What you see above is a multiplayer version of the classic Snake game with a twist: whenever possible, it will automatically establish a peer-to-peer connection with your opponent. Today we’re very happy to introduce Socket.IO P2P, the easiest way to establish a bidirectional events channel between two peers with a server fallback to provide maximum reliability. Let’s look at the API and build a l
In this tutorial well learn how to create a chat client that communicates with a Socket.IO Node.JS chat server, with our native Android Client! If you want to jump straight to the code, it's on GitHub. Otherwise, read on! IntroductionTo follow along, start by cloning the repository: socket.io-android-chat. The app has the following features: Sending a message to all users joining to the room.Noti
Today we pushed version 1.1.0 of Socket.IO with a lots of bug fixes and some new additions. This release comes thanks to the work of more than 20 contributors. Server hasBin no longer iterates over object prototypes (GH#1645) [kevin-roark] Enhanced font styles in the chat example app (GH1653) [acusti] Fixed etag header in server socket.io.js (GH#1655) [ysmood] Fixed repo url in package.json (GH#16
Node.js Cluster+Socket.IO+Redisによるリアルタイム通知システム | サイバーエージェント 公式エンジニアブログ
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