Home  

Random  

Nearby  



Log in  



Settings  



Donate  



About Wikipedia  

Disclaimers  



Wikipedia





Audio tour





Article  

Talk  



Language  

Watch  

Edit  





Anaudio touroraudio guide provides a recorded spoken commentary, normally through a handheld device, to a visitor attraction such as a museum. They are also available for self-guided tours of outdoor locations,[1] or as a part of an organised tour. It provides background, context, and information on the things being viewed.[2] Audio guides are often in multilingual versions and can be made available in different ways. Some of the more elaborate tours may include original music and interviews.[3] They are traditionally rented on the spot, more recently downloaded from the Internet, or available via the mobile phone network. Some audio guides are free or included in the entrance fee, others have to be purchased separately.

A handheld audio guide device set to English

History

edit

Willem Sandberg, director of the Stedelijk MuseuminAmsterdam from 1945 to 1962, pioneered the world's first museum audio tours. When invented in 1952, the developers were drawn by its unique potential to mediate an experience individually controllable by each visitor, which was content-rich, was personal to them, was available at any time, and suited learning styles not served by catalog, text panel, or label.

Sandberg's ambulatory lectures were delivered through a closed-circuit shortwave radio broadcasting system in which the amplified audio output of an analog playback tape recorder served as a broadcast station, and transmission was via a loop aerial fixed around the gallery or galleries. Identical lectures in Dutch, French, English, and German were recorded onto magnetic tapes, broadcast in turn through the aerial, and picked up by visitors through a portable radio receiver with headphones, when inside the loop.

The system was such that all visitors with a receiver could only hear a specific piece of commentary at any time; hence, groups of visitors would move through the galleries and look at exhibits as if guided by an invisible force, in complete synchronicity.[4]

Use

edit

Education

edit

Audio tours are often used to provide visitors with additional information about exhibits, artifacts, or artworks.

Entertainment

edit

Audio tours may include music, sound effects, and character voices to create a more entertaining experience. Some tours feature interactivity, for instance by playing audio files in response to visitors interacting with an exhibit.

Edutainment

edit

Some audio tours are designed to be both educational and entertaining. They may feature, for example, voice actors playing characters inside of a painting instead of plainly explaining the history behind it, or by synchronizing the audio to external lights and videos to visually highlight the parts being explained.

 
A group of visitors at an edutainment exhibition about Tutankhamun listens to an audio tour synchronized with a projection.

Electronic multimedia guides

edit
 
Audio guide set for Louvre tour supporting Korean language.

A multimedia electronic guide is a device specially designed to provide audio, visual or textual content to museum visitors with or without user interaction. It may also provide alternative content corresponding to different personal preferences. It may include accessories such as headphones, a digital pen and displays with LEDsorLCD screens.

These smart guides may be operated to supply content in different languages and accents, with different voice alternatives, with text, and with age group specific content.[5] They can be operated in several ways:

These electronic guides can provide the museum management with useful statistics and reports,[9] which may include tour statistics, visitor statistics, opinions, and other surveys.

Cell phone tours

edit

Acell phone tour is an audio tour where pre-recorded or stream audio interpretation for a heritage site or a cultural exhibit is provided via a cell phone.[10] Cell phone audio tours have the advantage that most visitors already have the equipment needed to take the audio tour, being their cell phones.

Each venue is assigned a phone number with appropriate stop numbers, displayed next to the exhibit. Once a visitor has dialed in, they will be prompted and can enter the corresponding stop number of the exhibit they’re viewing, to hear the recorded content. These tours also enable the visitors to: fast forward, rewind, pause, as well as leave a feedback message for each exhibit or the whole tour; simply by pressing a number. In addition to audio content, some providers are also able to stream video, and text message recent visitors with updates. This is the old-style approach, not used widely.[citation needed]

Smartphone tours

edit

Smartphones have significant advantages over cell phones, as they have story-triggering technologies (GPS, bluetooth, NFC, QR-code scanner) and can use the power of mobile apps to deliver the right story in the right language in the right place and in the right context (e.g. the evening tour, or a winter tour). Stories could be adjusted to the pace and mood of the user. Of course, such guided tours will use other types of content, above audio: photo, texts, video, quests. Such apps can work online and offline.

Given the low download rate of single use native mobile apps,[11] partly due to app fatigue,[12] in recent years museums have been following a growing trend to offer Progressive web applications (PWAs) or Web applications that can be accessed via QR-code without the need to download any app. One of the problems of those browser-based smartphone tours is the difficulty of monetizing them. To solve this problem, some companies resort to unique codes that must be entered into the web-app and expire after a certain period of time, or to non-transferable but reusable unique codes printed on a card that anonymously recognize the device used by the visitor.[citation needed]

References

edit
  1. ^ As employed in the gardens of Blenheim Palace, Oxfordshire, England
  • ^ Fisher (2004), p. 49.
  • ^ Walkin' Broadway from CityListen Audio Tours includes several original interviews with notable Broadway artists and producers Archived February 5, 2011, at the Wayback Machine
  • ^ Tallon, Loïc; Walker, Kevin, eds. (2008). Digital Technologies and the Museum Experience. AltaMira Press. pp. x, xiii, xvii, xxii. ISBN 978-0-7591-1119-6.
  • ^ Bartneck, Christopher; Masuoka, Aya; Takahashi, Toru; Fukaya, Takugo (2007). "An Electronic Museum Guide In Use". Psychology of Aesthetics, Creativity, and the Arts. 1 (2): 53–55. CiteSeerX 10.1.1.67.3278. doi:10.1037/1931-3896.1.2.114. ISBN 978-0-7695-2385-9.
  • ^ The Learning Experience With Electronic Museum Guides.
  • ^ Accessible Design of a Portable Electronic Museum Guide for Universal Access Archived June 28, 2007, at the Wayback Machine, University of Cambridge, UK.
  • ^ Kuderna-Iulian Benta (2005). "Affective Aware Museum Guide". IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05). Tokushima, Japan: IEEE. pp. 53–55. doi:10.1109/WMTE.2005.8. ISBN 978-0-7695-2385-9. S2CID 5378852.
  • ^ Learning from Museums: Visitor Experiences and the Making of Meaning (2000), American Association for State and Local History Book Series. ISBN 0-7425-0295-3.
  • ^ Stephen Neuhauser, Cells and Sites: How Historic Sites are Using Cell Phone Tours Archived February 21, 2010, at the Wayback Machine, National Trust Historic Sites Blog Archived December 15, 2009, at the Wayback Machine, July 3, 2008.
  • ^ Dilenschneider, Colleen. "Musing On A Mobile App For Your Cultural Organization? Read This First (NEW DATA)". Retrieved 23 April 2022.
  • ^ Schippers, Ben. "App Fatigue". Retrieved 23 April 2022.
  • Further reading

    edit
    edit

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Audio_tour&oldid=1223788315"
     



    Last edited on 14 May 2024, at 10:47  





    Languages

     


    Català
    Deutsch
    Eesti
    Español
    Français

    Հայերեն
    Italiano
    Lietuvių
    Nederlands

    Norsk bokmål
    Português
    Română
    Русский
    Svenska
     

    Wikipedia


    This page was last edited on 14 May 2024, at 10:47 (UTC).

    Content is available under CC BY-SA 4.0 unless otherwise noted.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Terms of Use

    Desktop