Home  

Random  

Nearby  



Log in  



Settings  



Donate  



About Wikipedia  

Disclaimers  



Wikipedia





Benchmark (computing)





Article  

Talk  



Language  

Watch  

Edit  





Incomputing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.[1]

A graphical demo running as a benchmark of the OGRE engine

The term benchmark is also commonly utilized for the purposes of elaborately designed benchmarking programs themselves.

Benchmarking is usually associated with assessing performance characteristics of computer hardware, for example, the floating point operation performance of a CPU, but there are circumstances when the technique is also applicable to software. Software benchmarks are, for example, run against compilersordatabase management systems (DBMS).

Benchmarks provide a method of comparing the performance of various subsystems across different chip/system architectures. Benchmarking as a part of continuous integration is called Continuous Benchmarking.[2]

Purpose

edit

Ascomputer architecture advanced, it became more difficult to compare the performance of various computer systems simply by looking at their specifications. Therefore, tests were developed that allowed comparison of different architectures. For example, Pentium 4 processors generally operated at a higher clock frequency than Athlon XPorPowerPC processors, which did not necessarily translate to more computational power; a processor with a slower clock frequency might perform as well as or even better than a processor operating at a higher frequency. See BogoMips and the megahertz myth.

Benchmarks are designed to mimic a particular type of workload on a component or system. Synthetic benchmarks do this by specially created programs that impose the workload on the component. Application benchmarks run real-world programs on the system. While application benchmarks usually give a much better measure of real-world performance on a given system, synthetic benchmarks are useful for testing individual components, like a hard disk or networking device.

Benchmarks are particularly important in CPU design, giving processor architects the ability to measure and make tradeoffs in microarchitectural decisions. For example, if a benchmark extracts the key algorithms of an application, it will contain the performance-sensitive aspects of that application. Running this much smaller snippet on a cycle-accurate simulator can give clues on how to improve performance.

Prior to 2000, computer and microprocessor architects used SPEC to do this, although SPEC's Unix-based benchmarks were quite lengthy and thus unwieldy to use intact.

Computer manufacturers are known to configure their systems to give unrealistically high performance on benchmark tests that are not replicated in real usage. For instance, during the 1980s some compilers could detect a specific mathematical operation used in a well-known floating-point benchmark and replace the operation with a faster mathematically equivalent operation. However, such a transformation was rarely useful outside the benchmark until the mid-1990s, when RISC and VLIW architectures emphasized the importance of compiler technology as it related to performance. Benchmarks are now regularly used by compiler companies to improve not only their own benchmark scores, but real application performance.

CPUs that have many execution units — such as a superscalar CPU, a VLIW CPU, or a reconfigurable computing CPU — typically have slower clock rates than a sequential CPU with one or two execution units when built from transistors that are just as fast. Nevertheless, CPUs with many execution units often complete real-world and benchmark tasks in less time than the supposedly faster high-clock-rate CPU.

Given the large number of benchmarks available, a manufacturer can usually find at least one benchmark that shows its system will outperform another system; the other systems can be shown to excel with a different benchmark.

Manufacturers commonly report only those benchmarks (or aspects of benchmarks) that show their products in the best light. They also have been known to mis-represent the significance of benchmarks, again to show their products in the best possible light. Taken together, these practices are called bench-marketing.

Ideally benchmarks should only substitute for real applications if the application is unavailable, or too difficult or costly to port to a specific processor or computer system. If performance is critical, the only benchmark that matters is the target environment's application suite.

Functionality

edit

Features of benchmarking software may include recording/exporting the course of performance to a spreadsheet file, visualization such as drawing line graphsorcolor-coded tiles, and pausing the process to be able to resume without having to start over. Software can have additional features specific to its purpose, for example, disk benchmarking software may be able to optionally start measuring the disk speed within a specified range of the disk rather than the full disk, measure random access reading speed and latency, have a "quick scan" feature which measures the speed through samples of specified intervals and sizes, and allow specifying a data block size, meaning the number of requested bytes per read request.[3]

Challenges

edit

Benchmarking is not easy and often involves several iterative rounds in order to arrive at predictable, useful conclusions. Interpretation of benchmarking data is also extraordinarily difficult. Here is a partial list of common challenges:

Benchmarking principles

edit

There are seven vital characteristics for benchmarks.[6] These key properties are:

  1. Relevance: Benchmarks should measure relatively vital features.
  2. Representativeness: Benchmark performance metrics should be broadly accepted by industry and academia.
  3. Equity: All systems should be fairly compared.
  4. Repeatability: Benchmark results can be verified.
  5. Cost-effectiveness: Benchmark tests are economical.
  6. Scalability: Benchmark tests should work across systems possessing a range of resources from low to high.
  7. Transparency: Benchmark metrics should be easy to understand.

Types of benchmark

edit
  1. Real program
  2. Component Benchmark / Microbenchmark
    • core routine consists of a relatively small and specific piece of code.
    • measure performance of a computer's basic components[7]
    • may be used for automatic detection of computer's hardware parameters like number of registers, cache size, memory latency, etc.
  3. Kernel
    • contains key codes
    • normally abstracted from actual program
    • popular kernel: Livermore loop
    • linpack benchmark (contains basic linear algebra subroutine written in FORTRAN language)
    • results are represented in Mflop/s.
  4. Synthetic Benchmark
    • Procedure for programming synthetic benchmark:
      • take statistics of all types of operations from many application programs
      • get proportion of each operation
      • write program based on the proportion above
    • Types of Synthetic Benchmark are:
    • These were the first general purpose industry standard computer benchmarks. They do not necessarily obtain high scores on modern pipelined computers.
  5. I/O benchmarks
  6. Database benchmarks
    • measure the throughput and response times of database management systems (DBMS)
  7. Parallel benchmarks
    • used on machines with multiple cores and/or processors, or systems consisting of multiple machines

Common benchmarks

edit

Industry standard (audited and verifiable)

edit

Open source benchmarks

edit

Microsoft Windows benchmarks

edit

Others

edit

See also

edit

References

edit
  1. ^ Fleming, Philip J.; Wallace, John J. (1986-03-01). "How not to lie with statistics: the correct way to summarize benchmark results". Communications of the ACM. 29 (3): 218–221. doi:10.1145/5666.5673. ISSN 0001-0782. S2CID 1047380.
  • ^ Grambow, Martin; Lehmann, Fabian; Bermbach, David (2019). "Continuous Benchmarking: Using System Benchmarking in Build Pipelines". 2019 IEEE International Conference on Cloud Engineering (IC2E). pp. 241–246. doi:10.1109/IC2E.2019.00039. ISBN 978-1-7281-0218-4. Retrieved 2023-12-03.
  • ^ Software: HDDScan, GNOME Disks
  • ^ Krazit, Tom (2003). "NVidia's Benchmark Tactics Reassessed". IDG News. Archived from the original on 2011-06-06. Retrieved 2009-08-08.
  • ^ Castor, Kevin (2006). "Hardware Testing and Benchmarking Methodology". Archived from the original on 2008-02-05. Retrieved 2008-02-24.
  • ^ Dai, Wei; Berleant, Daniel (December 12–14, 2019). "Benchmarking Contemporary Deep Learning Hardware and Frameworks: a Survey of Qualitative Metrics" (PDF). 2019 IEEE First International Conference on Cognitive Machine Intelligence (CogMI). Los Angeles, CA, USA: IEEE. pp. 148–155. arXiv:1907.03626. doi:10.1109/CogMI48466.2019.00029.
  • ^ Ehliar, Andreas; Liu, Dake. "Benchmarking network processors" (PDF). {{cite journal}}: Cite journal requires |journal= (help)
  • ^ Transaction Processing Performance Council (February 1998). "History and Overview of the TPC". TPC. Transaction Processing Performance Council. Retrieved 2018-07-02.
  • Further reading

    edit
    edit



    Retrieved from "https://en.wikipedia.org/w/index.php?title=Benchmark_(computing)&oldid=1230007662"
     



    Last edited on 20 June 2024, at 01:06  





    Languages

     


    العربية
    Azərbaycanca
    Bosanski
    Català
    Dansk
    Deutsch
    Eesti
    Español
    Euskara
    فارسی
    Français
    Galego

    Bahasa Indonesia
    Íslenska
    Italiano
    עברית
    Қазақша
    Nederlands

    Polski
    Português
    Русский
    Simple English
    Српски / srpski
    Srpskohrvatski / српскохрватски

    Türkçe
    Українська
    Tiếng Vit
     

    Wikipedia


    This page was last edited on 20 June 2024, at 01:06 (UTC).

    Content is available under CC BY-SA 4.0 unless otherwise noted.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Terms of Use

    Desktop