Magic & Mayhem: The Art of Magic is a 2001 video game developed by Charybdis Limited and Climax Studios. It is a sequel to 1998's Magic and Mayhem.[1]
Magic & Mayhem: The Art of Magic | |
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Developer(s) | Charybdis Limited Climax Studios |
Publisher(s) |
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Producer(s) | Andy Smith |
Designer(s) | Mark Hardisty |
Programmer(s) | Hal Angseesing |
Artist(s) | Mark Hardisty |
Writer(s) | Piers Blofeld Nick Reed |
Composer(s) | Jim Croft |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy, role-playing |
Mode(s) | Single-player, multiplayer |
The game was announced on May 8, 2000.[2] The game was being developed by Nottingham-based developer Charybdis until the studio closed on April 30, 2001,[3] leading to Climax Studios finishing development upon absorbing the majority of Charybdis' employees.[4] It went gold on October 10, 2001, and was released in North America on October 23,[5] in the United Kingdom on November 2,[6] and in Australia on November 14.[7]
Publication | Score |
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IGN | 7.8/10[8] |
GameSpot | 6.5/10[9] |
Computer Gaming World | 4/5[10] |
GameSpy | 79/100[11] |
Eurogamer | 5/10[12] |
Dayton Daily News | B[13] |
The game holds a score of 71% on Metacritic based on 14 reviews.[14]
Computer Gaming World gave the game a score of 4 of 5, saying that the game conjures up an "engaging" mix of tactical combat and RPG game play with "good" replay value due to skirmish and multiplayer options.[10]