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In mathematics, the scalar projection of a vector on (or onto) a vector
also known as the scalar resoluteof
in the direction of
is given by:
where the operator denotes a dot product,
is the unit vector in the direction of
is the lengthof
and
is the angle between
and
.[1]
The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes.
The scalar projection is a scalar, equal to the length of the orthogonal projectionofon
, with a negative sign if the projection has an opposite direction with respect to
.
Multiplying the scalar projection of on
by
converts it into the above-mentioned orthogonal projection, also called vector projectionof
on
.
If the angle between and is known, the scalar projection of on can be computed using
The formula above can be inverted to obtain the angle, θ.
When is not known, the cosineof can be computed in terms of and by the following property of the dot product :
By this property, the definition of the scalar projection becomes:
The scalar projection has a negative sign if . It coincides with the length of the corresponding vector projection if the angle is smaller than 90°. More exactly, if the vector projection is denoted and its length :