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Scalar projection





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In mathematics, the scalar projection of a vector on (or onto) a vector also known as the scalar resoluteof in the direction of is given by:

If 0° ≤ θ ≤ 90°, as in this case, the scalar projection of aonb coincides with the length of the vector projection.
Vector projectionofaonb (a1), and vector rejection of a from b (a2).

where the operator denotes a dot product, is the unit vector in the direction of is the lengthof and is the angle between and .[1]

The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes.

The scalar projection is a scalar, equal to the length of the orthogonal projectionofon, with a negative sign if the projection has an opposite direction with respect to .

Multiplying the scalar projection of onby converts it into the above-mentioned orthogonal projection, also called vector projectionofon.

Definition based on angle θ

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If the angle   between   and   is known, the scalar projection of  on  can be computed using

  (  in the figure)

The formula above can be inverted to obtain the angle, θ.

Definition in terms of a and b

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When   is not known, the cosineof  can be computed in terms of   and   by the following property of the dot product  :

 

By this property, the definition of the scalar projection   becomes:

 

Properties

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The scalar projection has a negative sign if  . It coincides with the length of the corresponding vector projection if the angle is smaller than 90°. More exactly, if the vector projection is denoted   and its length  :

 if 
 if 

See also

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Sources

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References

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  1. ^ Strang, Gilbert (2016). Introduction to linear algebra (5th ed.). Wellesley: Cambridge press. ISBN 978-0-9802327-7-6.

Retrieved from "https://en.wikipedia.org/w/index.php?title=Scalar_projection&oldid=1213045837"
 



Last edited on 10 March 2024, at 21:28  





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This page was last edited on 10 March 2024, at 21:28 (UTC).

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