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SimCity Social





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SimCity Social is a defunct online social game for the Facebook social network where users create their own city and interact with cities of their Facebook friends.[1] The game was developed by Playfish[2] and published by Electronic Arts. The game was announced at the Electronic Entertainment Expo 2012, during EA's press conference on June 4, 2012,[2] and released on June 25, 2012.[3]

SimCity Social
Developer(s)Playfish
Publisher(s)Electronic Arts
SeriesSimCity
Platform(s)Facebook
ReleaseJune 25, 2012
Genre(s)City-building game

On April 14, 2013, it was announced that the game would be shutting down. On June 14, 2013, SimCity Social and The Sims Social both ceased completely, with no possible access to the game. This was met with very negative response from players of both games.[4]

Objective

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Like its forebear, SimCity, the objective is to design and build a city without specific goals although in SimCity Social, optional goals are introduced in the form of quests.

Gameplay

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This is a resource-based game. Players must collect various resources which are then consumed to develop or maintain the city. Development is performed by clicking directly on city buildings or surrounding undeveloped land, accessing a menu where resources can be purchased or manipulated (and some resources temporarily stored) or through a series of online dialogues that form quests. Some resources replenish over time while other resources are obtained for direct actions with buildings, visiting neighbors or requesting resources from them, or can be purchased with credit cardorPayPal from the developer's online store.

Additional themed quests that are only available for a limited amount of time, such as a week or two, regularly appear. Completion of these quests unlock exclusive buildings not available at any other time. With new quests, new buildings and new collectibles are introduced.

Resources

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City building

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Building can only take place on flat, solid land where trees have been bulldozed. All player constructions can be moved at no cost during game play providing the structure has reached a minimum level of development. Some existing game structures may be developed by the player, Some of these require expending purple diamonds to move. The initial city is on a small central area of developable land and a player must purchase more land for expansion using simoleons and collectible land permits.

Structures fall into ten categories, some of which require a minimum city population to unlock:

Awards

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During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences awarded SimCity Social with "Web Based Game of the Year".[5]

See also

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References

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  1. ^ "Gameplay and Review at DotMMO". Archived from the original on 2012-06-07. Retrieved 2012-07-01.
  • ^ a b http://www.marketwatch.com/story/simcity-social-breaks-groun 4d-on-facebook-2012-06-04
  • ^ "SimCity Social now live on Facebook". Archived from the original on 2012-06-28. Retrieved 2012-06-26.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  • ^ "SimCity Social is shutting down on June 14th - Playfish/EA Community". Archived from the original on 2013-04-15. Retrieved 2013-04-15.
  • ^ "2013 Awards Category Details Web Based Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 22 November 2023.
  • edit

    Retrieved from "https://en.wikipedia.org/w/index.php?title=SimCity_Social&oldid=1204233375"
     



    Last edited on 6 February 2024, at 18:19  





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    This page was last edited on 6 February 2024, at 18:19 (UTC).

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