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Virtual image





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Inoptics, the image of an object is defined as the collection of focus pointsoflight rays coming from the object. A real image is the collection of focus points made by converging rays, while a virtual image is the collection of focus points made by extensions of diverging rays. In other words, a virtual image is found by tracing real rays that emerge from an optical device (lens, mirror, or some combination) backward to perceived or apparent origins of ray divergences. Simply speaking, an image is virtual when rays diverge from it. There is also a concept virtual object; an object is virtual when rays converge toward it.[1]

The formation of the virtual image A' of the object A via a plane mirror. For people looking at the mirror, the object A is apparently located at the position of A' although it does not physically exist there. The magnification of the virtual image formed by the plane mirror is 1.
Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and dashed blue lines indicate backward extension of the real rays.

For a (refracting) lens, the real image of an object is formed on the opposite side of the lens while the virtual image is formed on the same side as the object. For a (reflecting) mirror, the real image is on the same side as the object while the virtual image is on the opposite side of, or "behind", the mirror. In diagrams of optical systems, virtual rays (forming virtual images) are conventionally represented by dotted lines, to contrast with the solid lines of real rays.

Because the rays never really converge, a virtual image cannot be projected onto a screen by putting it at the location of the virtual image. In contrast, a real image can be projected on the screen as it is formed by rays that converge on a real location. A real image can be projected onto a diffusely reflecting screen so people can see the image (the image on the screen plays as an object to be imaged by human eyes).[2]

See also edit

References edit

  1. ^ Hecht, Eugene (2017). "5.2.2 Refraction at Spherical Surfaces". Optics (5th ed.). Pearson. p. 164. ISBN 978-1-292-09693-3.
  • ^ Knight, Randall D. (2002). Five Easy Lessons: Strategies for successful physics teaching. Addison Wesley. pp. 276–278.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Virtual_image&oldid=1215814932"
     



    Last edited on 27 March 2024, at 08:26  





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    This page was last edited on 27 March 2024, at 08:26 (UTC).

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