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YDbDr





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YDbDr, sometimes written , is the colour space[1] used in the SECAM (adopted in France and some countries of the former Eastern Bloc) analog colour television broadcasting standard.[2][3][4] It is very close to YUV (used on the PAL system) and its related colour spaces such as YIQ (used on the NTSC system), YPbPr and YCbCr.[5][6]

An image along with its , and components.

is composed of three components: , and . is the luminance, and are the chrominance components, representing the red and blue colour differences.[7]

Formulas

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The three component signals are created from an original   (red, green and blue) source. The weighted values of  ,   and   are added together to produce a single   signal, representing the overall brightness, or luminance, of that spot. The   signal is then created by subtracting the   from the blue signal of the original  , and then scaling; and   by subtracting the   from the red, and then scaling by a different factor.

These formulae approximate the conversion between the RGB colour space and  .

 

From RGB to YDbDr:

 

From YDbDr to RGB:

 

You may note that the   component of   is the same as the   component of    .   and   are related to the   and   components of the YUV colour space as follows:

 

References

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  1. ^ Issues in Electronic Circuits, Devices, and Materials: 2011 Edition. ScholarlyEditions. 2012-01-09. p. 1146. ISBN 978-1-4649-6373-5.
  • ^ RECOMMENDATION ITU-R BT.470-6 - CONVENTIONAL TELEVISION SYSTEMS (PDF). ITU-R. 1998.
  • ^ Shi, Yun-Qing; Sun, Huifang (2019-03-07). Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards, Third Edition. CRC Press. ISBN 978-1-351-57864-6.
  • ^ Dorf, Richard C. (2018-10-03). Circuits, Signals, and Speech and Image Processing. CRC Press. ISBN 978-1-4200-0308-6.
  • ^ Hoang, Dzung Tien; Vitter, Jeffrey Scott (2002-02-21). Efficient Algorithms for MPEG Video Compression. Wiley. ISBN 978-0-471-37942-3.
  • ^ Shum, Heung-Yeung; Chan, Shing-Chow; Kang, Sing Bing (2008-05-26). Image-Based Rendering. Springer Science & Business Media. ISBN 978-0-387-32668-9.
  • ^ ASC, David Stump (2021-11-18). Digital Cinematography: Fundamentals, Tools, Techniques, and Workflows. Routledge. ISBN 978-0-429-88901-1.
  • See also

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    Retrieved from "https://en.wikipedia.org/w/index.php?title=YDbDr&oldid=1216774913"
     



    Last edited on 1 April 2024, at 22:28  





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    This page was last edited on 1 April 2024, at 22:28 (UTC).

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