curprev14:0414:04, 10 March 2024 97.102.205.224talk 12,632 bytes−202 →Non-return-to-zero inverted: Use names "NRZ-S" and "NRZ-M" consistently. The rest of this article, and the sources I could find (https://standards.tiaonline.org/market_intelligence_/glossary/index.cfm?term=%26%23TOZRB_N%0A doesn't seem to be a WP:REFLOOP) say it's NRZ-M and NRZ-S, not NRZI-M and NRZI-S,undo
curprev16:2716:27, 16 March 2023 PolychromePlatypustalkcontribs 12,833 bytes+1,426 Improve discussion ignorant of NRZI-M and NRZI-S as actual standards and discuss the need for frequent transitions as a property of asynchronous decoders (e.g. UARTS) and state the transition rate as a fraction of bit clock error. A discussion of synchronous receivers and more sophisticated bit clock recovery methods would be of little use to a general audience, but the information presented should include the scope of its applicability.undoTags: Visual editMobile editMobile web edit
curprev15:3115:31, 30 December 2021 88.15.150.88talk 11,298 bytes−230 Removing section that is completely empty (added as empty here: https://en.wikipedia.org/w/index.php?title=Non-return-to-zero&diff=prev&oldid=786611139 )undo
curprev17:5117:51, 25 April 2021 G-DACUMAtalkcontribs m12,417 bytes+181 Added simulator of digital communicatons written in HTML at the University of Malaga. It allows experimentation with many different line codes and digital modulations.undo