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Many board games share some characteristics with these games, but are not categorized as race games. For example, the characteristic roll-and-move mechanism of race games is also found in [[running-fight game]]s (such as ''[[Coppit]]''), but here the object of the game is not to finish first, it is to capture and remove enemy pieces from the board. Similarly in games as diverse as ''[[Monopoly (game)|Monopoly]]'' and ''[[Trivial Pursuit]]'', players roll-and-move to spaces which may help or hinder their progress, but there is no physical "finish line": a win is not attained positionally, but rather by the collection of assets.<ref>For example in ''Trivial Pursuit'', while the final question, for the win, must be answered in the center space, it is not the attainment of this position, but rather the correct answer (an "asset") that wins and ends the game.</ref>

Many board games share some characteristics with these games, but are not categorized as race games. For example, the characteristic roll-and-move mechanism of race games is also found in [[running-fight game]]s (such as ''[[Coppit]]''), but here the object of the game is not to finish first, it is to capture and remove enemy pieces from the board. Similarly in games as diverse as ''[[Monopoly (game)|Monopoly]]'' and ''[[Trivial Pursuit]]'', players roll-and-move to spaces which may help or hinder their progress, but there is no physical "finish line": a win is not attained positionally, but rather by the collection of assets.<ref>For example in ''Trivial Pursuit'', while the final question, for the win, must be answered in the center space, it is not the attainment of this position, but rather the correct answer (an "asset") that wins and ends the game.</ref>



It is possible to broaden the definition of the term "race games" to comprise all board games in which the winner is the first to attain a specified position.<ref>For example, de Voogt (1995).</ref> In addition to the race games specified above, the category would then include games such as [[Hex (board game)|Hex]], [[Agon (game)|Agon]], [[Chinese Checkers]], and [[Tic-tac-toe]]. However, board game surveys generally follow Murray in assigning games played on two-dimensional fields to a separate category, such as Murray's "Games of Alignment and Configuration",<ref>Murray (1951, pp. 4, 37–52). Cf. Bell's "Games of Position" (1960, pp. 91–112; 1969, pp. 55–70), and Parlett's "Space Games" (1999, pp. 8–12, 109–182).</ref> keeping only linear games (as defined above) in their "race games" category.

It is possible to broaden the definition of the term "race games" to comprise all board games in which the winner is the first to attain a specified position.<ref>For example, de Voogt (1995).</ref> In addition to the race games specified above, the category would then include games such as [[Hex (board game)|Hex]], [[Agon (game)|Agon]], [[Chinese Checkers]], and [[Tic-tac-toe]]. However, board game surveys generally follow Murray in assigning games played on two-dimensional fields to a separate category, such as Murray's "Games of Alignment and Configuration",<ref>Murray (1951, pp. 4, 37–52). Cf. Bell's "Games of Position" (1960, pp. 91–112; 1969, pp. 55–70), and Parlett's "Space Games" (1999, pp. 8–12, 109–182).</ref> keeping only linear games (as defined above) in their "race games" category. This category is great.



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