Changing short description from "Board game genre inspired by foot racing, car racing, dog racing, horse racing or similar" to "Type of board game" (Shortdesc helper)
|
No edit summary
|
||
(15 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{short description|Type of board game}} |
{{short description|Type of board game}} |
||
{{distinguish|racing game}} |
|||
{{other uses|Race Game (disambiguation)}} |
{{other uses|Race Game (disambiguation)}} |
||
'''Race game''' is a large category of [[board games]], in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games".<ref>Parlett 1999, p 34.</ref> Race games often use [[dice]] to decide game options and how far to move pieces. |
'''Race game''' is a large category of [[board games]], in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of [[board game]] known, with implements and representations dating back to at least the 3rd [[millennium]] BC in [[Egypt]], [[Iraq]], and [[Iran]]; and also the most widely dispersed: "all cultures that have games at all have race games".<ref>Parlett 1999, p 34.</ref> Race games often use [[dice]] to decide game options and how far to move pieces. |
||
==Types of race games== |
==Types of race games== |
||
|
Race games may be categorized<ref>Parlett 1999, p. 34–106.</ref> by their ratio of luck to skill. Other classifications include geographical distribution or derivation; and shape of track (including spiral, [[Cross and circle games|cross and circle]], and square—either [[boustrophedon]] as in [[Snakes and Ladders]] or "labyrinthine" as in [[Ashta Chamma (board game)|Thaayam]]). |
||
===Simple=== |
===Simple=== |
||
Simple race games involve pure luck. Each player has only one piece to move, and the outcome of the game |
Simple race games involve pure luck. Each player has only one piece to move, and the outcome of the game thus depends solely on chance. The [[Game of the Goose]] is the progenitor of most simple Western race games, whereas [[Snakes and Ladders]] is descended from simple race games originating in the Indian subcontinent. The ancient Egyptian game [[Mehen (game)|Mehen]] was likely a simple race game. |
||
===Complex=== |
===Complex=== |
||
Complex race games combine |
Complex race games combine chance and strategy, but still emphasize more on the former. Each player often has more than one piece to move (typically four), and so choices of move can be made that will put a player in advantageous positions. Complex race games include those from the [[cross and circle game]] family. Many of these games, such as [[Ludo (board game)|Ludo]], ''[[Parcheesi]]'', ''[[Trouble (board game)|Trouble]]'', and ''[[Sorry! (game)|Sorry!]]'', ultimately derive from the ancient Indian games [[Pachisi]] and [[Chaupar]]. |
||
===Multiplex=== |
===Multiplex=== |
||
Multiplex race games |
Multiplex race games prioritize the role of strategy while retaining the element of chance. Each player has more than one piece to move as in complex race games, but every choice of move greatly impacts the outcomeofthe game. Multiplex race games include the many varieties of the [[tables game]] family,ofwhich [[Backgammon]] is the most well-known representative. Others include [[Trictrac]],<ref>[http://booksongaming.com/trictrac/ The Trictrac Home Page] by David Levy</ref> [[Nard (game)|Nard]], and [[Acey-deucey]]. The ancient Egyptian game [[Senet]] and the ancient Mesopotamian [[Royal Game of Ur]] were almost certainly race games, and may belong in this category. |
||
===Strategic=== |
===Strategic=== |
||
Strategic race games eliminate (or render trivial) the element of chance. Examples |
Strategic race games eliminate (or render trivial) the element of chance. Examples include Bantu<ref>[https://boardgamegeek.com/boardgame/8990/bantu Bantu] at [[BoardGameGeek]]. Retrieved 13 January 2017.</ref> and [[Hare and Tortoise]]. |
||
==Non-race games== |
==Non-race games== |
||
Line 86: | Line 87: | ||
| isbn=90-74917-10-0 |
| isbn=90-74917-10-0 |
||
}} |
}} |
||
{{Tabletop games by type}} |
|||
[[Category:Race games| ]] |
[[Category:Race games| ]] |
||
[[Category:Board game gameplay and terminology]] |
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games".[1] Race games often use dice to decide game options and how far to move pieces.
Race games may be categorized[2] by their ratio of luck to skill. Other classifications include geographical distribution or derivation; and shape of track (including spiral, cross and circle, and square—either boustrophedon as in Snakes and Ladders or "labyrinthine" as in Thaayam).
Simple race games involve pure luck. Each player has only one piece to move, and the outcome of the game thus depends solely on chance. The Game of the Goose is the progenitor of most simple Western race games, whereas Snakes and Ladders is descended from simple race games originating in the Indian subcontinent. The ancient Egyptian game Mehen was likely a simple race game.
Complex race games combine chance and strategy, but still emphasize more on the former. Each player often has more than one piece to move (typically four), and so choices of move can be made that will put a player in advantageous positions. Complex race games include those from the cross and circle game family. Many of these games, such as Ludo, Parcheesi, Trouble, and Sorry!, ultimately derive from the ancient Indian games Pachisi and Chaupar.
Multiplex race games prioritize the role of strategy while retaining the element of chance. Each player has more than one piece to move as in complex race games, but every choice of move greatly impacts the outcome of the game. Multiplex race games include the many varieties of the tables game family, of which Backgammon is the most well-known representative. Others include Trictrac,[3] Nard, and Acey-deucey. The ancient Egyptian game Senet and the ancient Mesopotamian Royal Game of Ur were almost certainly race games, and may belong in this category.
Strategic race games eliminate (or render trivial) the element of chance. Examples include Bantu[4] and Hare and Tortoise.
Many board games share some characteristics with these games, but are not categorized as race games. For example, the characteristic roll-and-move mechanism of race games is also found in running-fight games (such as Coppit), but here the object of the game is not to finish first, it is to capture and remove enemy pieces from the board. Similarly in games as diverse as Monopoly and Trivial Pursuit, players roll-and-move to spaces which may help or hinder their progress, but there is no physical "finish line": a win is not attained positionally, but rather by the collection of assets.[5]
It is possible to broaden the definition of the term "race games" to comprise all board games in which the winner is the first to attain a specified position.[6] In addition to the race games specified above, the category would then include games such as Hex, Agon, Chinese Checkers, and Tic-tac-toe. However, board game surveys generally follow Murray in assigning games played on two-dimensional fields to a separate category, such as Murray's "Games of Alignment and Configuration",[7] keeping only linear games (as defined above) in their "race games" category.
Bibliography
Tabletop games by type
| |
---|---|
Board game |
|
Card game |
|
Strategy game |
|
Other |
|