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Latest revision Your text
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Michael Huber of ''EasyAllies'' both notes "paper-thin plot" and admits it has "a few interesting elements like an uneasy alliance with the Mafia". While he felt the rifles in the game "are undoubtedly the most engaging weapons to use" he also felt about pistols and sub-machine guns that "there’s an unshakable sense of emptiness to them".<ref name="EasyAllies Review"/>

Michael Huber of ''EasyAllies'' both notes "paper-thin plot" and admits it has "a few interesting elements like an uneasy alliance with the Mafia". While he felt the rifles in the game "are undoubtedly the most engaging weapons to use" he also felt about pistols and sub-machine guns that "there’s an unshakable sense of emptiness to them".<ref name="EasyAllies Review"/>



[[Game Informer]]'s Brian Shea enjoyed both using sniper rifle and secondary weapons, as well as gadgets like trip-mines. He also praised kill-cam. However, he took issue that while artillery guns mask the sound of the rifle, nearby gunfight does not.<ref name="GI Review"/>

GameInformer's Brian Shea enjoyed both using sniper rifle and secondary weapons, however, as well as gadgets like trip-mines. He also praised kill-cam. However he took issue that while artillery guns mask the sound of your rifle, nearby gunfight does not.<ref name="GI Review"/>



''[[The Guardian]]''<nowiki/>'s Sam White praised sniping and varied environments. He enjoyed many ways of approaching a target. In his opinion, AI was improved, when compared to the previous installment.<ref name="TG Review"/>

The Guardian's Sam White praises sniping and varied environments. He enjoys many ways of approaching a target. In his opinion, AI is improved, when compared to the previous installment.<ref name="TG Review"/>



Josh Tolentino of [[Destructoid]] enjoyed the HUD-like assists the game offers and noted their usage makes the game more tactical. He also appreciated kill-cam and seemed to be glad it is also present while killing with a trap or using a melee attack. However, he found the narrative disappointing and called the story "a missed opportunity".<ref name="Destructoid"/>

Josh Tolentino of Destructoid enjoyed the HUD-like assists the game offers and noted their usage makes the game more tactical. He also appreciated kill-cam and seemed to be glad it is also present while killing with a trap or using a melee attack. However, he found the narrative disappointing and called the story "a missed opportunity".<ref name="Destructoid"/>



''[[Eurogamer]]'' ranked the game 40th on their list of the "Top 50 Games of 2017",<ref>{{cite web |author=Eurogamer staff |date=27 December 2017 |url=https://www.eurogamer.net/articles/2017-12-27-eurogamers-top-50-games-of-2017-40-31 |title=Eurogamer's Top 50 Games of 2017: 40-31 |website=[[Eurogamer]] |accessdate=30 December 2017}}</ref> while ''[[GamesRadar+]]'' ranked it 22nd on their list of the 25 Best Games of 2017.<ref>{{cite web |author=GamesRadar staff |date=22 December 2017 |url=https://www.gamesradar.com/best-games-2017/ |title=The best games of 2017 |website=GamesRadar+ |accessdate=25 March 2018}}</ref>

''[[Eurogamer]]'' ranked the game 40th on their list of the "Top 50 Games of 2017",<ref>{{cite web |author=Eurogamer staff |date=27 December 2017 |url=https://www.eurogamer.net/articles/2017-12-27-eurogamers-top-50-games-of-2017-40-31 |title=Eurogamer's Top 50 Games of 2017: 40-31 |website=[[Eurogamer]] |accessdate=30 December 2017}}</ref> while ''[[GamesRadar+]]'' ranked it 22nd on their list of the 25 Best Games of 2017.<ref>{{cite web |author=GamesRadar staff |date=22 December 2017 |url=https://www.gamesradar.com/best-games-2017/ |title=The best games of 2017 |website=GamesRadar+ |accessdate=25 March 2018}}</ref>

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