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Contents

   



(Top)
 


1 Gameplay  





2 Development and marketing  





3 Reception  





4 References  





5 External links  














1000 Heroz






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1000 Heroz
App icon
Developer(s)Ubisoft RedLynx
Publisher(s)Ubisoft RedLynx
Platform(s)iOS
ReleaseJune 8, 2011
Genre(s)Puzzle-platform
Mode(s)Single-player

1000 Heroz is a puzzle-platform game developed and self-published by Ubisoft RedLynx. It was released June 8, 2011 for iOS devices. It is unique in that a new level has been introduced each day since its release, and will continue to be until 1,000 days are reached. Online leaderboards for the newest level are open for 24 hours, after which time they are closed.

The game received generally positive reviews. Aggregate website Metacritic reports an aggregate score of 74/100, with the majority of individual review scores a 70/100 ratio or higher. Critics praised the concept of a new playable level each day, citing that it inspired competition within the game.

Gameplay[edit]

Gameplay screenshot

1000 Heroz is a physics-based puzzle-platform game. The goal in each level is to reach the finish line as quickly as possible; faster times yield better rewards. The game's physics are exaggerated, creating a feeling of lowered gravity.[1] It is unique in that every day since its release to 1,000 days since release a new hero and level are introduced. Each previous level and hero remain playable after their initial introduction.[2] Levels are designed to be short and can take less than 30 seconds to complete.[3] Custom Leagues are provided to allow players to create a network of friends to compete with. Leaderboards are included to encourage competition both between friends and worldwide.[3]

Development and marketing[edit]

1000 Heroz was unveiled by developer Ubisoft RedLynx for the iOS platform on March 31, 2011.[2] "We've designed 1000 Heroz to last for a thousand days, so whether you play every day or play only occasionally, there's always something new for you," stated RedLynx Creative Director Antti Ilvessuo. "It's a new idea, where you can get your daily dose of Heroz right from the start."[2] The game was released on June 8, 2011.[4] Developer RedLynx explained that only one week later the game had hit one million restarts. Each restart represents another attempt to play a level. "Over 1 million restarts in such a short time -- for a new kind of game like this -- is remarkable," said Tero Virtala, CEO of RedLynx.[5] On August 26, 2011 an update was released for the game. Support for multiple custom friend leagues, new gameplay elements, faster characters and other features were introduced.[6] It became free to play on November 22, 2011.[7]

In early 2012 a man used the game to propose to his then girlfriend. They played the game together daily. He contacted the developer to ask whether they could include a banner at a finish line to pop the question. Ubisoft RedLynx accepted the request and on January 12, 2012 the level including the banner became active in the game. "It took about five seconds for it to hit her and then she was in tears and just asking 'How?'" stated the man.[8] The story received media attention from media outlets such as Pocket Gamer, Metro and Kotaku.[9][10][11]

Reception[edit]

Aggregate score
AggregatorScore
Metacritic74/100[12]
Review scores
PublicationScore
Edge6/10[13]
Pocket Gamer7/10[14]
AppSmile4.5/5[15]
TouchArcade[16]
Slide to Play3/4[17]

1000 Heroz received above average reviews from critics. The game holds an aggregate score of 74/100 at Metacritic.[12] Of the nine reviews listed, six were 75% or higher, while the remaining three were 60% or higher. The highest score was that of a 90% approval rating from AppSmile's reviewer,[15] while the lowest of 60% approval came from Edge's reviewer.[13]

The critic from Edge magazine felt that while the game was a solid platformer, it did not "feel like something [consumers would] be playing in a month, never mind three years."[13] The game was compared to RedLynx's popular Trials franchise. The reviewer felt that while the touchscreen controls were strong, the game did not have the lasting appeal that the Trials games do.[13] Keith Andrew, Deputy Editor of Pocket Gamer, disagreed. He noted that the "1000 Heroz's series of daily races [makes the game] undoubtedly hard to put down".[14] Andrew also explained that the game requires elements of strategy to reach the top scores on the global leaderboards, creating replay value.[14]

AppSmile's reviewer praised the game's cartoon art style and its simple, responsive controls. The reviewer criticized the fact that players could not go back to previous levels and improve their global leaderboard times.[15] Touch Arcade's Nissa Campbell explained that levels take little time to complete, and that the short time may actually entice players to play each day and compete for high scores.[16] Jason D'Aprile of Slide to Play gave high marks for level design, calling it "clever."[17] He cited multiple paths to the finish, various obstacles and objects such as springboards as items that led to the strong design. D'Aprile stated that 1000 Heroz was a "quick, cheap gaming fix on the go".[17]

References[edit]

  1. ^ Thompson, Mike (April 5, 2011). "1000 Heroz Preview". GameZebo. Archived from the original on April 10, 2011. Retrieved May 15, 2012.
  • ^ a b c Dutton, Fred (March 30, 2011). "RedLynx reveals 1000 Heroz for iOS". Eurogamer. Archived from the original on February 17, 2012. Retrieved May 15, 2012.
  • ^ a b Lee, Dan (June 20, 2011). "One Week With 1000 Heroz". thesixthaxis.com. Archived from the original on June 23, 2011. Retrieved May 15, 2011.
  • ^ "1000 Heroz - iPhone - IGN". IGN. Archived from the original on February 23, 2014. Retrieved May 15, 2012.
  • ^ Games Press (Jun 15, 2011). "1000 Heroz– 1,000,000 Restarts". mcvuk.com. Archived from the original on 2014-01-15. Retrieved May 15, 2012.
  • ^ "1000 Heroz Makes History with a Huge Update". Gamasutra. August 26, 2011. Archived from the original on January 14, 2014. Retrieved May 15, 2012.
  • ^ "1000 Heroz Becomes Free to Play". RedLynx. November 22, 2011. Archived from the original on 2012-06-21. Retrieved May 15, 2012.
  • ^ ShiftySamurai (January 16, 2012). "Wedding Heroz". Ubisoft RedLynx. Archived from the original on 2012-04-02. Retrieved May 15, 2012.
  • ^ Brown, Mark (January 12, 2012). "How a gamer proposed to his girlfriend with RedLynx platformer 1000 Heroz". Pocket Gamer. Archived from the original on April 18, 2012. Retrieved May 15, 2012.
  • ^ GameCentral (January 17, 2012). "Man proposes via video game, woman says 'yes'". Metro. Archived from the original on May 22, 2012. Retrieved May 15, 2012.
  • ^ Serrels, Mark (January 13, 2012). "'Will You Marry Me?' How RedLynx Put Together An Unforgettable Proposal In 1000 Heroz". Kotaku AU. Archived from the original on May 4, 2012. Retrieved May 15, 2012.
  • ^ a b "1000 Heroz Critic Reviews for iPhone/iPad at Metacritic.com". Metacritic. Archived from the original on December 27, 2011. Retrieved May 15, 2012.
  • ^ a b c d Edge staff (June 28, 2011). "1000 Heroz review". Edge. Archived from the original on June 28, 2012. Retrieved May 15, 2012.
  • ^ a b c Andrew, Keith (June 15, 2011). "1000 Heroz review". Pocket Gamer UK. Archived from the original on January 4, 2012. Retrieved May 15, 2012.
  • ^ a b c Kevin (June 11, 2011). "1000 Heroz Review". AppSmile. Archived from the original on March 27, 2013. Retrieved May 15, 2012.
  • ^ a b Campbell, Nissa (June 9, 2011). "'1000 Heroz' Review - Every Day a New Hero". Touch Arcade. Archived from the original on May 25, 2012. Retrieved May 15, 2012.
  • ^ a b c D'Aprile, Jason (June 17, 2011). "1000 Heroz Review". Slide to Play. Archived from the original on November 26, 2011. Retrieved May 15, 2012.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=1000_Heroz&oldid=1204963839"

    Categories: 
    2011 video games
    IOS games
    IOS-only games
    Puzzle-platformers
    RedLynx games
    Video games developed in Finland
    Single-player video games
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    Articles using Infobox video game using locally defined parameters
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