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1 Gameplay  





2 Development  





3 Reception  





4 References  





5 External links  














12 O'Clock High: Bombing the Reich






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12 O'Clock High: Bombing the Reich
Developer(s)TalonSoft
Publisher(s)TalonSoft
Platform(s)Microsoft Windows
ReleaseNovember 30, 1999
Genre(s)Computer wargame

12 O'Clock High: Bombing the Reich is a 1999 computer wargame developed and published by TalonSoft. Designed by Gary Grigsby and Keith Brors, it is follow-up to Battle of Britain and a spiritual sequel to the 1985 wargame U.S.A.A.F. - United States Army Air Force.

Gameplay[edit]

The game simulates the strategic bombing campaign of the Allies against the Germans during World War II. Day and night combat are distinguished between. The overall player score is judged by the following: German industry collateral, German town collateral, and Luftwaffe production completion. The game has multiplayer options.

Development[edit]

The game was designed by Gary Grigsby and Keith Brors.[1] The game reuses the game engine and interface from Grigsby's previous game with TalonSoft, Battle of Britain.[2] Battle of Britain had marked Grigsby's return to the air-combat wargame format, which he had not attempted since U.S.A.A.F. - United States Army Air Force.[3] While Battle of Britain had been a successor title to U.S.A.A.F., GameSpot's Alan Dunkin described 12 O'Clock High as the older game's "true sequel", as it covered identical subject matter.[4][5]

Reception[edit]

Review scores
PublicationScore
PC Gamer (US)78%[6]
CNET Gamecenter8/10[7]

Bruce Grey of GameSpot acknowledged the game was meticulously researched, but that the end result was mediocre at best.[8][9] CDMag's David Chong compared its "horrible interface" and "unimaginative game engine" to that used in Battle of Britain.[2] John Thompson of The Adrenaline Vault thought the game's "pinpoint detail", "historical accuracy" and "depth of play" saw it trail in the legacy of 1977 Avalon Hill wargame Panzer Blitz.[10]

References[edit]

  1. ^ Pawelek, Peter (February 14, 2001). "Interview with Joel Billings of 2BY3 Games". Combatsim. Archived from the original on April 25, 2005.
  • ^ a b Chong, David (December 12, 1999). "12 O'Clock High: Bombing the Reich". Computer Games Strategy Plus. Archived from the original on April 6, 2005.
  • ^ Udell, Scott (September 14, 1998). "Battle of Britain Preview". Computer Games Strategy Plus. Archived from the original on February 5, 2005.
  • ^ Dunkin, Alan (August 24, 1998). "StrategyNet". GameSpot. Archived from the original on December 5, 1998.
  • ^ Dunkin, Alan (April 17, 1998). "StrategyNet". GameSpot. Archived from the original on January 29, 1999.
  • ^ Trotter, William R. (February 2000). "Reviews; 12 O'Clock High". PC Gamer US. 7 (2): 115.
  • ^ Cirulis, Martin E. (December 30, 1999). "PC Reviews; 12 O'Clock High: Bombing the Reich". CNET Gamecenter. Archived from the original on November 1, 2000.
  • ^ "12 O'Clock High: Bombing the Reich Review". GameSpot. Retrieved March 12, 2017.
  • ^ "12 O'Clock High: Bombing the Reich Review for PC at GameSpot". June 16, 2003. Archived from the original on June 16, 2003. Retrieved March 12, 2017.
  • ^ "12 O'Clock High: Bombing the Reich PC review | The Adrenaline Vault". May 12, 2010. Archived from the original on May 12, 2010. Retrieved March 12, 2017.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=12_O%27Clock_High:_Bombing_the_Reich&oldid=1187853607"

    Categories: 
    1999 video games
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    World War II video games
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    This page was last edited on 1 December 2023, at 21:11 (UTC).

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