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Contents

   



(Top)
 


1 Popularity  





2 Point Scoring  





3 Team structure and setup  



3.1  Captains and vice captains  





3.2  Emergencies  





3.3  Substitutions  





3.4  Trades  







4 Leagues and Groups  





5 Supercoach Plus  





6 Records  





7 References  





8 External links  














AFL SuperCoach







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From Wikipedia, the free encyclopedia
 


AFL SuperCoach
Screenshot of a supercoach team

Type of site

Sports
Available inEnglish
Headquarters
OwnerHerald Sun
URLhttp://supercoach.heraldsun.com.au/
Launched2006
Current statusPublic

AFL SuperCoach is an online fantasy football game for the Australian Football League.[1][2] It was designed by Vapormedia.[3] Herald Sun own the website, and run the competition. They award a prize of $1,000 each week (increased to $2,000 for SuperCoach Plus subscribers) to the entrant with the highest score for that week, as well as a grand prize of $50,000 to the entrant with the highest cumulative point total at the end of the home-and-away season.

Popularity

[edit]
Year Number of players
2009 349,124
2010 390,367
2011 401,840
2012 374,120
2013 313,564
2014 250,278
2015 224,129
2016 223,324
2017 206,997
2018 199,094
2019 207,341
2020 170,756
2021 170,847
2023 190,911*

Point Scoring

[edit]

Each AFL player scores points for their performance in their game in each round.

By using Champion Data's comprehensive rankings system of over 50 different stats, player rankings are the most accurate way to determine how effective a player has been. You can be sure that a high-scoring player is giving his team maximum value. Unlike other stats systems, Champion Data will not simply award a point for each kick, mark or handball. For example, while other games will award points for a kick no matter how far it goes or where it's directed, Champion Data will award zero points for a kick that travels less than 40 meters to a contest.[4]

Point Scoring[4]
Stat Awarded/Deducted
Effective kick 4 Points
Ineffective kick 0 Points
Clanger kick -4 Points
Effective handball 1.5 Points
Ineffective handball 0 Points
Handball clanger -4 Points
Handball receive 1.5 Points
Hardball get 4.5 Points
Loose-ball get 4.5 Points
Goal 8 Points
Behind 1 Point
Mark uncontested

(maintaining possession)

2 Points
Mark contested

(maintaining possession)

6 Points
Mark uncontested (from

opposition)

4 Points
Mark contested (from

opposition)

8 Points
Tackles 4 Points
Free kick for 4 Points
Free kick against -4 Points
Hitout to advantage 5 Points
Gather from hitout 2 Points

Team structure and setup

[edit]

Teams have a salary cap of $10,000,000, and have a requirement of having exactly 30 players selected.

There are 4 groups of positions:

Defenders - 6 on-field players and 2 on bench.

Midfielders - 8 on-field players and 3 on bench.

Rucks - 2 on-field players and 1 on bench.

Forwards - 6 on-field players and 2 on bench.

Captains and vice captains

[edit]

For each round, entrants set a captain, for which their score is doubled. A vice captain is also selected, who gets their score doubled if the player selected as captain does not play.

Emergencies

[edit]

Emergencies are used on up to four players on the bench. If a player on the field does not play, the emergency's score for that position (defender, midfielder, ruck or forward) comes on. If there are 2 emergencies in one position, the lowest scoring player comes on for that position (except for players that scored no points).[citation needed]

Substitutions

[edit]

You can substitute a player at anytime till lockout. If the player is midfield, the player can only be substituted on from a player on the bench from the midfield. If you have a player listed as midfield and forward, they can be swapped with another player listed as midfield and forward.

Trades

[edit]

Each entrant is allocated 35 trades and can perform a maximum of 2 per week (3 in multi-bye rounds). Trades can be reversed till the start of the first match for each round.

Leagues and Groups

[edit]

You can join or be part of 10 leagues. When you join, you will automatically be entered in a league. You will compete head-to-head each round. The league will have its own fixture with 4 points for a win, 2 points for a draw and 0 points for a loss. Public leagues are with random people, while private leagues have a join code.[4]

Groups are based on the total number of points and has unlimited people.[4]

Supercoach Plus

[edit]

Costing $24.95 annually, it helps by having a team picker before you can register, tells you who's playing each week, optimiser to predict the best possible line up, breakevens, projected scores and players price increases, prediction if players will perform well or poor for the week, access to Supercoach Plus articles and double prizes for the weekly cash winners.[4]

Records

[edit]

In Round 7 2006, Jonathan Brown got the highest-ever SuperCoach score—262—against Hawthorn. He got 18 kicks, 7 handballs, 16 marks, 8 goals, 4 behinds, 1 tackle and 1 free kick for.[5] As of August 8, 2022, it remains the record.

References

[edit]
  1. ^ Canning, Simon (13 April 2009). "Rivals scramble for fantasy football dollars". The Australian.
  • ^ "Paying for news". Australian Broadcasting Corporation.
  • ^ Brodie, Will (23 March 2011). "Finding the magical bargain: the cult of fantasy footy".
  • ^ a b c d e "Herald Sun Supercoach". Archived from the original on 23 February 2008.
  • ^ "Supercoach Scoring Records @ FanFooty". www.fanfooty.com.au. Retrieved 8 April 2021.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=AFL_SuperCoach&oldid=1181258574"

    Categories: 
    Fantasy sports
    Australian Football League
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    Use Australian English from January 2018
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    This page was last edited on 21 October 2023, at 22:33 (UTC).

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