Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Production  





2 Legacy  





3 Notes  





4 See also  





5 References  





6 External links  














A Computer Animated Hand






Bahasa Indonesia
Bahasa Melayu
Nederlands

 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


A Computer Animated Hand
Three-dimensional letters read: A Computer Animated Hand
The title screen for the short film: A Computer Animated Hand
Directed byEdwin Catmull
Fred Parke
Produced byEdwin Catmull
Fred Parke

Release date

  • 1972 (1972)

Running time

1 minute (approx.)
CountryUnited States
LanguageSilent (intertitles in English)

A Computer Animated Hand is the title of a 1972 American computer-animated short film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created for a graduate course project. After creating a model of his left hand, 350 triangles and polygons were drawn in ink on its surface. The model was digitized from the data and laboriously animated in a three-dimensional animation program that Catmull wrote.

The hand animation consists of three sequences, all rotating. The first is the data output of the hand (now called vertices) connected by lines (now called edges) but not filled with faces. The second is a halftone sequence that shows flat shading but lacks smooth shading. The final, completed animation, with organic smooth shading of the surface between the data points, depicts the hand swiveling, opening and closing, pointing at the viewer, and tilting back so the camera can move to the inside of the hand. The clip also features computer animations of an artificial heart valve and human faces. Snippets of the animations were used in the 1976 Hollywood science fiction film Futureworld.

The short film has been called groundbreaking and revolutionary for being one of the earliest examples of computer animation. Catmull went on to become a co-founder of Pixar and then its president and president of Walt Disney Animation Studios. In 2011, the film was inducted into the National Film Registry for being "culturally, historically, or aesthetically significant." Library of Congress scholars wrote: "In creating the film, Catmull worked out concepts that would become the foundation for computer graphics that followed."[1][2]

Production[edit]

Catmull hoped as a child to become a Disney animator, but reversed his ideas in high school, ruefully concluding he lacked the ability to draw. He graduated from the University of Utah in 1969 with a degree in computer science and physics, taking a job at Boeing shortly afterward. His position was soon terminated in a mass layoff along with thousands of other employees. Catmull revised his idea of becoming an animator during this time, believing computers might allow him to animate.[3]

Fred Parke, a fellow Ph.D. student in his class who helped produce the film, recalled that computer animation was『sort of on the lunatic fringe at that time. […] People were just barely to the point where they could get a computer to put out still images.』It was obvious it would take years for the state of the art in computer hardware to catch up with this ambition, and there were multiple problems on the mathematical and programming side. Nevertheless, in 1972, Catmull took the opportunity to create the short animated clip for a graduate course project.[3]

Catmull used his left hand as the basis for the clip, first creating a model of it. He began making a plaster-of-paris mold of his hand and accidentally pulled off the hair on the back of his hand while removing the mold. He then made a plaster model from the mold and drew 350 small triangles and polygons on the model in ink. Digital counterparts of these polygons would represent the surface of his hand in the computer.[4]

Catmull and Parke spent much time crafting the film, measuring the coordinates of each of the corner points of the polygons and typed them into the machine with a Teletype keyboard. With a 3-D animation program Catmull wrote, they could reproduce the disembodied hand on a screen and make it move. During this time, Parke had created a computer animation of his wife's face as well, which is seen in the film.[4]

Transferring the images to film was a task in itself. Because the display hardware never showed the entire image on screen at any one moment, Catmull could see a frame of his work only by taking a long-exposure Polaroid of the screen and looking at the snapshot. Once satisfied, he then shot the footage using a 35mm camera the department rigged to take photographs from a CRT screen.[4] The film credits fellow student Bob Ingebresten for creating the 3-D titles.

Legacy[edit]

In this sequence in the film, the viewer sees a digitized human hand composed of lines.

Professor Ivan Sutherland opened a line of communication with The Walt Disney Company to see whether Disney could be persuaded to use computer graphics in its production process for traditional animation.[4] Sutherland brought Catmull to Disney to meet with executives, but Disney management was not interested in computer graphics at that time. Instead, they invited Catmull (to no avail) to help the Disney Imagineering team use computers to design a new ride - specifically, Space Mountain, a roller-coaster ride planned for the new Walt Disney World complex in Orlando, Florida.[5] The clips were later used on a TV monitor in the 1976 science-fiction thriller Futureworld, about a futuristic theme park where androids are programmed to grant every guest's wish.[6]

Catmull would later go on to form his own Computer Graphics Lab, later contacted by George LucasofLucasfilm to bring computer graphics into the entertainment field. The Graphics Group, one third of the computer division at Lucasfilm, was later purchased in 1986 by Apple Computer co-founder Steve Jobs and it was renamed Pixar.[7] Pixar produced the world's first computer-animated feature film, Toy Story, in 1995, and has since become the world's dominant animation studio, producing a string of commercially and critically immensely successful films.[8] Catmull has won four Academy Awards for his technical feats and helped create some of the key computer-generated imagery software animators rely on today.

The film has been labeled a landmark, being called revolutionary in both the art of animation and film. Craig Caldwell, senior research professor at the University of Utah, stated in 2011 that the film is groundbreaking, because "it showed the potential of putting three-dimensional form in the computer."[6] In 2011, the film was selected for preservation in the Library of Congress' National Film Registry, dubbed culturally, historically, or aesthetically significant."[1]

Notes[edit]

  1. ^ a b "2011 National Film Registry More Than a Box of Chocolates" (Press release). Library of Congress. December 28, 2011. Retrieved January 8, 2012.
  • ^ "Complete National Film Registry Listing". Library of Congress. Retrieved 2020-06-03.
  • ^ a b Price, p. 13
  • ^ a b c d Price, p. 14
  • ^ Price, p. 15
  • ^ a b "Pixar founder's Utah-made Hand added to National Film Registry". The Salt Lake Tribune. December 28, 2011. Retrieved January 8, 2012.
  • ^ Price, p. 7
  • ^ Price, p. 5
  • See also[edit]

    References[edit]

    External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=A_Computer_Animated_Hand&oldid=1181895408"

    Categories: 
    1972 films
    1972 animated films
    1972 short films
    1970s American animated films
    1970s animated short films
    1970s computer-animated films
    American animated short films
    Computer-animated short films
    American student films
    United States National Film Registry films
    Hidden categories: 
    Articles with short description
    Short description is different from Wikidata
    Template film date with 1 release date
     



    This page was last edited on 25 October 2023, at 21:34 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki