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Contents

   



(Top)
 


1 Typical features  





2 Action Replay DS and DSi  





3 Power-Saves  





4 Versions for computers  





5 Versions for video game consoles  



5.1  Third generation  





5.2  Fourth generation  





5.3  Fifth generation  





5.4  Sixth generation  





5.5  Seventh generation  







6 Versions for hand-held consoles  





7 See also  





8 References  





9 External links  














Action Replay






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From Wikipedia, the free encyclopedia
 


A rectangular software cartridge in a beige case with a black label and connector pins extruding from the bottom.
Action Replay cartridge for the Amiga 500
A large square software cartridge in a red case.
Action Replay cartridge for Commodore 64
An internally mounted PC card with a serial port connected to a small controller.
Action Replay ISA card for PC 1994

Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many gaming systems including the Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox. The name is derived from the first devices’ signature ability to pause the execution of the software and save the computer's state (the complete contents of the memory) to disk or tape for future “replay”. The ability to manipulate the contents of memory in this paused state permitted the cheat functions for which the brand is now better known.

Typical features[edit]

Typical cheating options include:

Action Replay DS and DSi[edit]

Also known as Action Replay for the Nintendo DS system, this device is a part of the main series created by Datel. The device usually comes with a cartridge, a software disc, and a cable to connect the device to a computer. Unlike future iterations, these versions communicate directly with the game's memory in real time. Because of this, the desired game needs to be inserted within the cartridge and then inserted into the system. Codes are created using the hexadecimal numbering system, and while Datel supplies a rich base of codes, users are given the ability to create their own codes.

Power-Saves[edit]

Power-Saves by Action Replay are a related series of video-game cheat devices. Unlike the main Action Replay series, which cheats by modifying the game code itself, Power-Saves store the game saves created by Datel, allowing users to cheat without modifying the game code being executed. Power-Saves are available for game systems such as the Wii on an SD card and the Nintendo 3DS.

Versions for computers[edit]

The ISA-based Action Replay needs memory-resident drivers for both the real and protected mode. The card has a grabber, a trainer, and a slowdown feature. It can also interrupt the current game or save it to disk (freezer).

Models running firmware 4.0 and beyond use EEPROM instead of ROM and thus are upgradeable.

In December 1998, Datel released a version for Windows 95/98.[1]

Versions for video game consoles[edit]

Third generation[edit]

Fourth generation[edit]

Fifth generation[edit]

Sixth generation[edit]

Seventh generation[edit]

Versions for hand-held consoles[edit]

See also[edit]

References[edit]

  1. ^ "THE RAREST DATEL ACTION REPLAY EVER Action Replay PC for Windows 95/98 (1998)". 27 February 2018.
  • ^ "Datel Trainer Toolkit for Nintendo DS– User Manual" (PDF). Datel. 2007. Archived from the original (PDF) on 2009-10-07. Retrieved 2009-05-07.
  • ^ blasty (2010-02-01). "Lawsuit coming in 3.. 2.. 1". HackMii. Archived from the original on 2010-04-09. Retrieved 2015-11-29.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Action_Replay&oldid=1226174230"

    Categories: 
    Commodore 64
    Amiga
    PlayStation 2 accessories
    Unlicensed Nintendo hardware
    Cheating in video games
    Xbox (console) accessories
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    This page was last edited on 29 May 2024, at 00:28 (UTC).

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