Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Gameplay  





2 Release  





3 Reception  





4 Legacy  





5 Notes  





6 References  





7 External links  














Air Combat (arcade game)







 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Air Combat
Developer(s)Namco
Publisher(s)Namco
Platform(s)Arcade
Release
  • JP: February 1993
  • NA: August 12, 1993
  • EU: 1993
  • Genre(s)Combat flight simulator
    Mode(s)Single-player
    Arcade systemNamco System 21

    Air Combat[a] is a 1993 combat flight simulator arcade video game developed by Namco. The arcade game was released in 1993 for the polygon-powered Namco System 21 arcade hardware, and received praise for its 3D graphics and technological capabilities.[1][2] The game was a commercial success at Japanese and American arcades in the 1990s, and inspired several later Namco games, including the arcade sequel Air Combat 22, the PlayStation game Air Combat, and the Ace Combat series.

    Gameplay[edit]

    The player is given the task of eliminating all 6 enemy aircraft within a minute. The only enemies in the game are bombers and fighter jets. Bombers are slower, and fighter jets are faster. The player is also given three options for difficulty: Cadet, Captain, and Ace. The differences between the modes are as follows:

    Release[edit]

    The game debuted at Japan's Amusement Machine Operators (AOU) show in February 1993,[3] and released in North America on August 12, 1993.[4]

    Reception[edit]

    The game was a commercial success in arcades. In Japan, Game Machine listed Air Combat on their August 15, 1993 issue as being the most-successful upright arcade cabinet of the month,[5] and remained in the top spot the following month in September.[6][7] In the United States, the RePlay arcade charts ranked Air Combat as the top-grossing new video game of October 1993,[8] and then the top-grossing deluxe arcade cabinetinDecember 1993.[9] In 1997, Air Combat was still among the top 20 attractions at several locations, according to Funworld Magazine.[10]

    The game was also critically acclaimed upon release. It received praise for its advanced 3D graphics and technological capabilities for its time,[1][2][11][12] with the Gamest Awards in Japan nominating it in the "Best Graphics" category.[13] Electronic Gaming Monthly gave the game a positive review, praising the "level of complexity, high degree of challenge, truly intense audio, and some of the coolest use of polygon graphics around".[11] In a brief review, Computer and Video Games magazine called it "one of the most whizzo flight sims around" and "virtually the real thing".[14] In another brief review, GameFan magazine called it "the best flight sim ever" in its December 1993 issue.[2]

    Legacy[edit]

    Namco's Ace Combat series has origins in the arcade game Air Combat.[15] Air Combat was also notable for having advanced 3D polygon graphics for a combat flight simulator at the time.[16] The game had a sequel, Air Combat 22, released for the Namco Super System 22 arcade hardware in 1995.

    Namco designer Masanori Kato and producer Kazumi Mizuno were commissioned by company executives to create a home port of the arcade game Air Combat for the then-new PlayStation console.[17] Problems arose early in development for the home port, as staff did not believe the PlayStation's hardware was powerful enough to properly render the arcade version's gameplay.[17] At the time, Namco primarily focused on developing ports of arcade games like Ridge Racer and Cyber Sled, which often contained content exclusive to their PlayStation releases.[18] Believing console-exclusive features would give consumers more incentive to buy it, the team chose to scrap a straightforward port and instead create a new game based on the arcade game's core mechanics.[17][18] The project planner, Asahi Higashiyama, believed the PlayStation's superior hardware could allow for more potential in the game and allow room for expansion.[17]

    Notes[edit]

    1. ^ Japanese: エアーコンバット, Hepburn: Eā Konbatto

    References[edit]

    1. ^ a b Edge Staff (May 1994). "Namco: Leader of the Pac". Edge UK. No. 8. United Kingdom: Future plc. pp. 54–61.
  • ^ a b c "Quarter Crunchers". Vol. 1, no. 1. DieHard Gamers Club. GameFan. December 1993. p. 194. Retrieved February 14, 2021.
  • ^ "エアコンバット" [Air Combat]. Gamest (in Japanese). Vol. 90 (May 1993). March 30, 1993. p. 138.
  • ^ "Air Combat operators manual (Registration Number VA0000619090)". United States Copyright Office. Retrieved 11 May 2021.
  • ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 455. Amusement Press, Inc. 15 August 1993. p. 25.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 456. Amusement Press, Inc. 1 September 1983. p. 30.
  • ^ "Top Hits of Japan". RePlay. Vol. 18, no. 12. September 1993. p. 142.
  • ^ "RePlay: The Players' Choice". RePlay. Vol. 19, no. 1. October 1993. p. 12.
  • ^ "RePlay: The Players' Choice". RePlay. Vol. 19, no. 3. December 1993. p. 12.
  • ^ "Funworld". Funworld Magazine. 13. IAAPA: 59. 1997. a long life for the game, much similar to the company's successful Air Combat game, introduced in 1993 and still among the top 20 attractions at several locations.
  • ^ a b "Air Combat". Electronic Gaming Monthly. No. 50. September 1993. p. 62.
  • ^ Whritenour, Jacob (June 16, 2017). "E3 2017: Ace Combat 7 is a Great New Starting Point for the Series". Hardcore Gamer. Retrieved 10 March 2021.
  • ^ "第7回 ゲーメスト大賞" [7th Gamest Awards]. Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20–43.
  • ^ "Air Combat" (PDF). Computer and Video Games. No. 144 (November 1993). 15 October 1993. p. 16.
  • ^ Jenkins, David (18 January 2019). "Game review: Ace Combat 7: Skies Unknown is a fantastic flight sim". Metro. Retrieved 10 March 2021.
  • ^ Whritenour, Jacob (June 16, 2017). "E3 2017: Ace Combat 7 is a Great New Starting Point for the Series". Hardcore Gamer. Retrieved 10 March 2021.
  • ^ a b c d Elston, Brett (April 4, 2007). "Feature: Ace Combat 6: Fires of Liberation". GamesRadar+. Future US. Archived from the original on August 4, 2016. Retrieved November 6, 2020.
  • ^ a b "『エースコンバット』25周年企画【前編】2人のキーマンが語る、『エース』が歩んだ25年". Asobimotto (in Japanese). Bandai Namco Entertainment. June 30, 2020. Archived from the original on December 7, 2020. Retrieved February 11, 2021.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Air_Combat_(arcade_game)&oldid=1111410178"

    Categories: 
    1992 video games
    1993 video games
    Arcade video games
    Arcade-only video games
    Combat flight simulators
    Namco arcade games
    Namco games
    Single-player video games
    Video games developed in Japan
    Hidden categories: 
    Articles containing Japanese-language text
    CS1: long volume value
    CS1 Japanese-language sources (ja)
    Articles with short description
    Short description matches Wikidata
    Short description is different from Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    KLOV game ID same as Wikidata
    KLOV game ID different from Wikidata
     



    This page was last edited on 20 September 2022, at 21:16 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki