Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Gameplay  





2 Reception  





3 References  





4 External links  














Aztec (video game)






فارسی
Français
Italiano
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Aztec
Developer(s)Datamost
Publisher(s)Datamost
Designer(s)Paul Stephenson[2]
Platform(s)Apple II, Atari 8-bit, Commodore 64, FM-7, PC-88, Sharp X1
Release1982: Apple
1984: Atari 8-bit,[1] C64
Genre(s)Action-adventure
Mode(s)Single-player

Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982.[2] It was ported to the Atari 8-bit computers[1] and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.

Gameplay

[edit]
The player (bottom center) looking at their inventory, with three enemies roaming the area.

The tomb's levels contain traps, dangerous animals, Aztec guards, and other hazards. Equipped with a machete, pistol, and dynamite, the player must to recover a jade idol and escape.

Aztec generates a random dungeon for each new game.[3] Before beginning play, the game prompts for a difficulty level from one to eight. Increasing the difficulty boosts the number and aggressiveness of the enemies and increases the reward for retrieving the idol. The shorter the time to obtain the idol, the higher the reward. Higher difficulty levels begin the countdown higher. If too much time elapses, the idol is reported as damaged.

The interior of the tomb is shown from the side with three floors and steps connecting the levels and floors. Piles of debris and chests can be searched, giving a pistol, ammunition, machete, dynamite, health potions, the remains of the Professor Von Forster, or the idol. Dynamite sticks serve as both a weapon or to blow up walls and floors. It's possible to break a staircase which is necessary to leave the tomb or to blow up the player's character.

More dangerous foes may capture the player or confiscate items and lead the player into a pit. Enemies can also cause the player to fall to the next level. Some rooms contain pits with traps. If the player dies, play resumes from the last level.

Reception

[edit]

Softline in 1983 called Aztec "no ordinary arcade or adventure game", stating that "the controls, game design, and animation are good examples of the state of the art in Apple arcades".[4]

Video magazine described the game as "a 'must buy' for Apple-ites", praising its variety, challenge, and its "straightforward system that uses single keystrokes" to communicate orders.[5]: 28, 29 

Tom Jones reviewed the game for Computer Gaming World, and stated that "When Aztec's few faults are balanced against some of the best action graphics and general designs now available, the latter definitely win hands down."[6]

Electronic Games called the game's user interface "remarkably clean and logical", stating that because of the random dungeons "excitement remains keen through game after game".[3]

Aztec received a Certificate of Merit in the category of "Best Computer Adventure" at the 5th annual Arcade Awards.[7]: 28 

References

[edit]
  1. ^ a b "Aztec". Atari Mania.
  • ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  • ^ a b "The Players Guide to Fantasy Games" (PDF). Electronic Games. June 1983. p. 56. Retrieved 6 January 2015.
  • ^ Shore, Howard A. (January 1983). "Aztec". Softline. p. 45. Retrieved 27 July 2014.
  • ^ Kunkel, Bill; Katz, Arnie (April 1983). "Arcade Alley: Zaxxon, Turbo, and Two for Apple II". Video. 7 (1). Reese Communications: 26, 28–29. ISSN 0147-8907.
  • ^ Jones, Tom (May–Jun 1983). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 10. pp. 36, 38.
  • ^ Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video. 7 (11). Reese Communications: 28–29. ISSN 0147-8907.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Aztec_(video_game)&oldid=1230687429"

    Categories: 
    1982 video games
    Action-adventure games
    Apple II games
    Atari 8-bit computer games
    Aztecs in fiction
    Commodore 64 games
    Datamost games
    FM-7 games
    NEC PC-8801 games
    Sharp X1 games
    Single-player video games
    Video games based on Native American mythology
    Video games developed in the United States
    Video games set in Mexico
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
     



    This page was last edited on 24 June 2024, at 03:55 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki